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Re: [SSGM 4.0 Plugin] GameSpy Support [message #473815 is a reply to message #454882] Sat, 01 September 2012 14:21 Go to previous messageGo to previous message
iRANian is currently offline  iRANian
Messages: 4308
Registered: April 2011
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General (4 Stars)
I've uploaded version 1.4, Animoski reported that both his main and test server crashed at the same and that the FDS didn't generate a crashdump, which likely means it crashed in the GSA socket thread code from this plugin, he suspected the reason it crashed was because the connection with the GameSpy master server was lost.

This plugin checks for socket errors the way Microsoft's documentation describes, but receiving data on a closed socket isn't considered an error, it will cause zero bytes of data to be received instead of an error being "set". My plugin didn't check for this because it's fucking retarded to design a function like that and this design wasn't highlighted in the documentation.

The update adds code to check for this and another data corruption case, but I'm not sure if it fixes this of crash which I'm not certain if it was caused by this plugin (although it seems very likely).


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

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