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Home » Renegade Discussions » Mod Release Forum » [SSGM 4.0 Plugin] Where's My Beacon
[SSGM 4.0 Plugin] Where's My Beacon [message #473613] Mon, 27 August 2012 15:30 Go to next message
Xpert is currently offline  Xpert
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This plugin is the 4.0 version of reborn's original plugin "Defend My Beacon" for the old SSGM, which can be found here http://www.renegadeforums.com/index.php?t=msg&th=36861&start=0&rid=2 0487


Quote:


### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net


### CREDITS
Thanks to reborn for original concept


### DESCRIPTION ###
This plugin will make a player say in team chat when they have placed a beacon and will say near what building if it's legit. This concept of the plugin uses the actual client's name with TMSG rather than the old way of a color message that non-script users couldn't see.

- PLAYERNAME: The beacon I deployed is FAKE.
- PLAYERNAME: I deployed a FAKE beacon near the BUILDINGNAME.
- PLAYERNAME: Please help DEFEND my beacon near the BUILDINGNAME!

### CHANGELOG ###

V1 - Release




http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder

[Updated on: Mon, 27 August 2012 15:35]

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Re: [SSGM 4.0 Plugin] Where's My Beacon [message #473614 is a reply to message #473613] Mon, 27 August 2012 16:45 Go to previous messageGo to next message
raven
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like++;

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Re: [SSGM 4.0 Plugin] Where's My Beacon [message #473622 is a reply to message #473613] Mon, 27 August 2012 23:08 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Does it check the distance from a building via checking building meshes or via checking the distance of the controller? If it's the latter if you place a beacon on the strip part of the Airstrip it'll say it's fake.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: [SSGM 4.0 Plugin] Where's My Beacon [message #473623 is a reply to message #473613] Mon, 27 August 2012 23:21 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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try using these

	void											BuildingGameObj::Find_Closest_Poly (const Vector3 &pos, float *distance2);	
	int											BuildingGameObj::Building_In_Range(const Vector3 &point, float range);	//return 0 for no, 1 for yes and 2 for MCT in range


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: [SSGM 4.0 Plugin] Where's My Beacon [message #473624 is a reply to message #473613] Mon, 27 August 2012 23:26 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Find_Closest_Building() will return a NULL pointer on maps without buildings, probably causing the server to crash if you deploy a beacon on it.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: [SSGM 4.0 Plugin] Where's My Beacon [message #473625 is a reply to message #473613] Mon, 27 August 2012 23:30 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Get_Translated_Preset_Name_Ex() allocates a string on the heap, you're not delete[]'ing that so you're leaking memory.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

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Re: [SSGM 4.0 Plugin] Where's My Beacon [message #473626 is a reply to message #473613] Mon, 27 August 2012 23:35 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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You should be fine with using the DamageRadius of the beacon explosions + 2.0f. 15+2 for the Ion Cannon's explosion, so a lot less than 30 (if you use the distance from mesh and not building controller)

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

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[Updated on: Tue, 28 August 2012 02:15]

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Re: [SSGM 4.0 Plugin] Where's My Beacon [message #473696 is a reply to message #473613] Wed, 29 August 2012 01:01 Go to previous messageGo to next message
saberhawk
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Building_In_Range is significantly less expensive than Find_Closest_Poly, so please don't use the latter unless you actually need to know the distance value.
Re: [SSGM 4.0 Plugin] Where's My Beacon [message #474594 is a reply to message #473613] Sun, 16 September 2012 12:08 Go to previous messageGo to next message
Hawk is currently offline  Hawk
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Was just thinking bout this, thank you Smile
Re: [SSGM 4.0 Plugin] Where's My Beacon [message #474654 is a reply to message #473613] Mon, 17 September 2012 13:52 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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can you rename it Dude Where's My Beacon

liquidv2
Re: [SSGM 4.0 Plugin] Where's My Beacon [message #474677 is a reply to message #473696] Tue, 18 September 2012 05:49 Go to previous message
Jerad2142 is currently offline  Jerad2142
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saberhawk wrote on Wed, 29 August 2012 02:01

Building_In_Range is significantly less expensive than Find_Closest_Poly, so please don't use the latter unless you actually need to know the distance value.

He could always put it on a separate thread, it's not like the chat message needs to be sent instantly after all, some delay would be acceptable I'm sure.


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