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Re: Server Crashdump [message #473599 is a reply to message #470855] Mon, 27 August 2012 06:27 Go to previous messageGo to previous message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma:
General (2 Stars)

I just committed this fix:

@@ -168,10 +168,11 @@ void Spectate(GameObject *obj,int id)
 		Commands->Set_Shield_Type(soldier,"Blamo");

 		Disarm_All_C4_Beacons(id);

 		for (SLNode<cPlayer>* PlayerIter = Get_Player_List()->Head(); (PlayerIter != NULL); PlayerIter = PlayerIter->Next())

 		{

 			cPlayer *p = PlayerIter->Data();

+			if (!p->Is_Active()) continue;

 			if (p->Get_Id() == id)

 			{

 				Send_Object_Update(obj,p->Get_Id());

 			}

 			else



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