Sbh Bug [message #473041] |
Fri, 10 August 2012 17:41 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
Karma: 0
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Colonel |
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Heres one,
Sbh's not uncloaking when placing nukes... happens all the time.
Believe its client side.
Jamie is a guys name in Europe...
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Re: Sbh Bug [message #473043 is a reply to message #473041] |
Fri, 10 August 2012 17:43 |
Major-Payne
Messages: 561 Registered: March 2012 Location: Im actually MUDKIPS
Karma: 0
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Colonel |
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sbhs also visible in shadows of tree leaves
It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.
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Re: Sbh Bug [message #473046 is a reply to message #473041] |
Sat, 11 August 2012 01:19 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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He's talking about another bug on Islands where on certain places like around the Nod tunnel entrance palm trees a black glitchy shadow gets cast that allows you to see SBHs.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Sbh Bug [message #473053 is a reply to message #473046] |
Sat, 11 August 2012 08:53 |
Major-Payne
Messages: 561 Registered: March 2012 Location: Im actually MUDKIPS
Karma: 0
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Colonel |
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iRANian wrote on Sat, 11 August 2012 01:19 | He's talking about another bug on Islands where on certain places like around the Nod tunnel entrance palm trees a black glitchy shadow gets cast that allows you to see SBHs.
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Yep, on field too it happens in the shadow of the tree near wf
It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.
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Re: Sbh Bug [message #473055 is a reply to message #473053] |
Sat, 11 August 2012 10:50 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Major-Payne wrote on Sat, 11 August 2012 08:53 |
iRANian wrote on Sat, 11 August 2012 01:19 | He's talking about another bug on Islands where on certain places like around the Nod tunnel entrance palm trees a black glitchy shadow gets cast that allows you to see SBHs.
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Yep, on field too it happens in the shadow of the tree near wf
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[Updated on: Sat, 11 August 2012 10:51] Report message to a moderator
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Re: Sbh Bug [message #473057 is a reply to message #473041] |
Sat, 11 August 2012 11:25 |
Major-Payne
Messages: 561 Registered: March 2012 Location: Im actually MUDKIPS
Karma: 0
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Colonel |
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Yes, you don't experience the bug, so nobody does.
solid.
It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.
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Re: Sbh Bug [message #473058 is a reply to message #473057] |
Sat, 11 August 2012 11:32 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Major-Payne wrote on Sat, 11 August 2012 11:25 | Yes, you don't experience the bug, so nobody does.
solid.
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Right, because I fixed this bug in rev3971 on 31 May 2011, quite a while before 08 September 2011 which is when the first open beta was released.
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Re: Sbh Bug [message #473060 is a reply to message #473041] |
Sat, 11 August 2012 12:40 |
Major-Payne
Messages: 561 Registered: March 2012 Location: Im actually MUDKIPS
Karma: 0
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Colonel |
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right, which is why it still happened to me on Field.mix lol
It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.
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Re: Sbh Bug [message #473062 is a reply to message #473060] |
Sat, 11 August 2012 13:02 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Major-Payne wrote on Sat, 11 August 2012 12:40 | right, which is why it still happened to me on Field.mix lol
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Prove it by filing an in-game bug report with screenshot. As the code currently stands, any material effect (such as the stealth effect) that prevents an object from generating shadows will also prevent projectors (such as those produced by "Terrain Casts Shadows") from rendering on that object. This fix was verified over a year ago and anything that can influence it hasn't changed since then.
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Re: Sbh Bug [message #473182 is a reply to message #473062] |
Thu, 16 August 2012 15:13 |
shalfia
Messages: 1 Registered: April 2007 Location: US
Karma: 0
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Recruit |
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So the bug is fixed for the shadows under trees or near the water on islands? But what about when they deploy a beacon? I have seen this quite a few times where I am driving around and see a beacon on the ground being placed but no one above it until I start shooting. I thought it was something new that allowed you to deploy a nuke without actually clicking the mouse since i have only seen it with TT.
Shal
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Re: Sbh Bug [message #473226 is a reply to message #473182] |
Fri, 17 August 2012 21:40 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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shalfia wrote on Thu, 16 August 2012 15:13 | So the bug is fixed for the shadows under trees or near the water on islands? But what about when they deploy a beacon? I have seen this quite a few times where I am driving around and see a beacon on the ground being placed but no one above it until I start shooting. I thought it was something new that allowed you to deploy a nuke without actually clicking the mouse since i have only seen it with TT.
Shal
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The bug where projectors can affect stealthed objects was fixed, have not yet looked into the beacon deployment issue.
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