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Re: Sam Sites [message #469139 is a reply to message #469137] Tue, 12 June 2012 11:38 Go to previous messageGo to next message
cAmpa is currently offline  cAmpa
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Generalcamo wrote on Tue, 12 June 2012 20:02

Stock Renegade does NOT use tracking missiles. That is why, in the post I posted above, I said to modify the ammo so that it tracks, that way it is useful against aircraft. Other wise, the aircraft would need to be in one place in order to be useful.



Ah i got what you mean, thank you.

WeaponDefinitionClass *d = (WeaponDefinitionClass *)Find_Named_Definition(Get_Current_Weapon(obj));
	if (d)
	{
		unsigned long AmmoID = d->PrimaryAmmoDefID;
		AmmoDefinitionClass *AmmoDef = (AmmoDefinitionClass*)Find_Definition(AmmoID);
		if (AmmoDef)
			AmmoDef->IsTracking = true;
	}


This does fix it but only server side, for the client they still shoot in the air, is there a client update needed?


Edit: Yep tested it, for 4.0 user's we would have to let them download a custom objects.ddb what really sucks.
(older scripts 3.44 etc it does work fine)


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[Updated on: Tue, 12 June 2012 12:03]

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Re: Sam Sites [message #469153 is a reply to message #468687] Tue, 12 June 2012 15:20 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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well most .ddb fixes dont really work for clients and if clients get damage and they cant see where its coming from they scream HACK

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Re: Sam Sites [message #470885 is a reply to message #468687] Sat, 07 July 2012 08:35 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Can someone get me some evidence (e.g. video clips) of how this stuff worked pre-4.0 and how it works now so TT can see exactly what is broken here?

Note that I mean whats broken with a stock objects.ddb (i.e. ignoring any of this talk about objects.ddb changes)


Jonathan Wilson aka Jonwil
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[Updated on: Sat, 07 July 2012 08:39]

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Re: Sam Sites [message #471120 is a reply to message #468687] Tue, 10 July 2012 09:20 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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ill make a vid about it

about current behaviour at least


stock behaviour i cant (dont know how)

edit :

http://www.youtube.com/watch?v=MAK4r1LEHHU

i believe this is enough evidence

EDIT :

not enough evidence??

WW designed its samsites to fire above its target??


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[Updated on: Sat, 14 July 2012 07:47]

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Re: Sam Sites [message #472614 is a reply to message #468687] Wed, 01 August 2012 20:59 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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ok, unless I can get specific details about exactly how this worked in stock and how it works now (no that video isn't good enough, not unless you can also get a similar video taken with stock renegade) I have no way of fixing this issue, whatever it might be.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Sam Sites [message #472641 is a reply to message #472614] Thu, 02 August 2012 04:51 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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jonwil wrote on Wed, 01 August 2012 22:59

ok, unless I can get specific details about exactly how this worked in stock and how it works now (no that video isn't good enough, not unless you can also get a similar video taken with stock renegade) I have no way of fixing this issue, whatever it might be.




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Re: Sam Sites [message #472680 is a reply to message #468687] Thu, 02 August 2012 15:23 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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serious?

the fckn sam fires above you

it didnt do that before TT why now?


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Re: Sam Sites [message #472681 is a reply to message #472680] Thu, 02 August 2012 16:32 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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robbyke wrote on Thu, 02 August 2012 17:23

serious?

the fckn sam fires above you

it didnt do that before TT why now?


It may have been something they tweaked and didn't know what it went to or something, when they first started on 4.0.

Shit happens like that when you start to make patches.


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Re: Sam Sites [message #472690 is a reply to message #468687] Thu, 02 August 2012 19:54 Go to previous messageGo to next message
Ani is currently offline  Ani
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I definitely remember SamSites not being limited to only shooting missiles above themselves. Playing a bunch of co-op years back definitely made me nostalgic of the PITA missions lol
Re: Sam Sites [message #472691 is a reply to message #468687] Thu, 02 August 2012 19:58 Go to previous message
robbyke is currently offline  robbyke
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i first thought the sight arc might be off wich i would understand


but as i tried to show in the vid, it cant even hit a plane


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