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Server Crashdump [message #470855] Fri, 06 July 2012 15:03 Go to next message
Lazy5686 is currently offline  Lazy5686
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Happened just after a game over from Walls_flying before it even started loading Volcano.

http://www.mediafire.com/?84nsjg8149bdm4c

Running 4.0 beta 5


The Scruffy, AngryCanadian with Vuvuzelas
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Re: Server Crashdump [message #470899 is a reply to message #470855] Sat, 07 July 2012 12:35 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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It seems that you lost connection and that it was not properly handled and instead crashed. Not sure why though.

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[Updated on: Sat, 07 July 2012 12:36]

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Re: Server Crashdump [message #471852 is a reply to message #470855] Tue, 17 July 2012 17:53 Go to previous messageGo to next message
Lazy5686 is currently offline  Lazy5686
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Maybe you can shed some insight into these crash dumps.

It appears that Spectate.dll may have been the cause of a few of them but I cannot be entirely sure.


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Re: Server Crashdump [message #472035 is a reply to message #471852] Fri, 20 July 2012 18:58 Go to previous messageGo to next message
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Xpert took a peek through some of them from the 17th and said most were crashes in MemoryManager.dll and tt.dll...

Oh, and here's some more.


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Re: Server Crashdump [message #472135 is a reply to message #470855] Mon, 23 July 2012 19:44 Go to previous messageGo to next message
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Another two.

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Re: Server Crashdump [message #472161 is a reply to message #470855] Tue, 24 July 2012 09:16 Go to previous messageGo to next message
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Whats That

EDIT: [13:19:36] <iran> it's a crash in tt.dll


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[Updated on: Tue, 24 July 2012 09:20]

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Re: Server Crashdump [message #472302 is a reply to message #470855] Sat, 28 July 2012 13:26 Go to previous messageGo to next message
Lazy5686 is currently offline  Lazy5686
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I get the feeling that it may be one of Iran's plugins occasionally causing the crashes, even if it says it is crashing in tt.dll, but I don't know which one as I'm not around when it crashes.

Unless someone can give me an update on any of these...

EDIT: Raven muted someone just before the last crash today.


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[Updated on: Sat, 28 July 2012 13:28]

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Re: Server Crashdump [message #472337 is a reply to message #470855] Sun, 29 July 2012 15:11 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Some of the crashdumps are related to the server cConnection becoming NULL. This should not be possible unless the server was somehow requested to exit (and then it should still not become NULL in the place where it happened in the crashdump, so it seems something mistakenly writes to that location).

Most of the crashdumps are in what seems to be a custom version of scripts.dll, so I cannot debug those. Are you indeed running a custom scripts.dll, and do you have the corresponding .pdb to debug it?


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Re: Server Crashdump [message #472340 is a reply to message #472337] Sun, 29 July 2012 16:52 Go to previous messageGo to next message
Lazy5686 is currently offline  Lazy5686
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We are in fact running a customs scripts.dll however the changes are quite minor and shouldn't be affecting that at all...

That being said I'll look into it.

Thanks for your time.


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Re: Server Crashdump [message #472341 is a reply to message #472337] Sun, 29 July 2012 17:04 Go to previous messageGo to next message
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StealthEye wrote on Sun, 29 July 2012 18:11

Some of the crashdumps are related to the server cConnection becoming NULL. This should not be possible unless the server was somehow requested to exit (and then it should still not become NULL in the place where it happened in the crashdump, so it seems something mistakenly writes to that location).

Most of the crashdumps are in what seems to be a custom version of scripts.dll, so I cannot debug those. Are you indeed running a custom scripts.dll, and do you have the corresponding .pdb to debug it?


I handed off to them the custom scripts.dll but how does my changes affect "connection"? The changes are very minor.

- Editing vehicle shells to be Medium armor and removing the BLAMO effect
- Adding host messages for building kills
- Edited the gamelog code in gmlog.cpp to have spaced out message prefixes
- Added an !rweap command that allows you to remove a selected weapon from your weapon bag


Other than that, it's completely stock SSGM.

Could another possibility be that a custom BRenBot plugin caused the server to exit?


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Re: Server Crashdump [message #472358 is a reply to message #470855] Mon, 30 July 2012 04:48 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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There are various ways how custom code could affect this:

- It could write to an invalid memory location due to an error, which coincidentally always happens to be the server's cConnection.
- It could crash in TT scripts.dll code, but because you have a custom version I cannot see where and therefore cannot debug it properly.
- It could do something wrong elsewhere, but only crash when executing some scripts.dll code. For example, if The_Game() is corrupted somehow and you call The_Game()->blah in your scripts, then it would crash in your code even if your code is not the cause. Knowing where it crashed in your code would help to debug it, however.
- There could be two issues, one in your code (half of the crashdumps) and one in the TT connection stuff (other half of the crashdumps).


Either way, it's hard to tell for me because I don't have your scripts.pdb.


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Re: Server Crashdump [message #472363 is a reply to message #470855] Mon, 30 July 2012 07:15 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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That's why I said to upload the .pdb while SEye actually has the time to look at it Sad

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Server Crashdump [message #472393 is a reply to message #470855] Mon, 30 July 2012 15:03 Go to previous messageGo to next message
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Boobies.
  • Attachment: scripts.rar
    (Size: 2.66MB, Downloaded 172 times)


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Re: Server Crashdump [message #472411 is a reply to message #470855] Mon, 30 July 2012 20:06 Go to previous messageGo to next message
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We also need the scripts.dll that that scripts.pdb file goes to.


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Re: Server Crashdump [message #472484 is a reply to message #470855] Tue, 31 July 2012 10:56 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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Boobies #2

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Re: Server Crashdump [message #472525 is a reply to message #470855] Tue, 31 July 2012 15:31 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I have tried a few crashdumps, but none of them seem to match that scripts.dll.

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Re: Server Crashdump [message #472539 is a reply to message #470855] Tue, 31 July 2012 17:18 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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Probably because Scruffy is using the wrong one Listen

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Re: Server Crashdump [message #472541 is a reply to message #470855] Tue, 31 July 2012 18:19 Go to previous messageGo to next message
Lazy5686 is currently offline  Lazy5686
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Hey, whenever I've been around the server is at 40+ people. I'd rather not restart it then.

I just updated it...

In any case here's the older one...


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Re: Server Crashdump [message #472542 is a reply to message #472541] Tue, 31 July 2012 18:21 Go to previous messageGo to next message
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Lazy5686 wrote on Tue, 31 July 2012 21:19


In any case here's the older one...



Hopefully this will find a solution.


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Re: Server Crashdump [message #472543 is a reply to message #470855] Tue, 31 July 2012 18:35 Go to previous messageGo to next message
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Won't help as we dont have a PDB file for that scripts.dll

So yeah its unlikely we can find the cause of those crashes Sad


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Re: Server Crashdump [message #472544 is a reply to message #470855] Tue, 31 July 2012 19:08 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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ugh. that sucks. Sad

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Re: Server Crashdump [message #472577 is a reply to message #470855] Wed, 01 August 2012 10:35 Go to previous messageGo to next message
Lazy5686 is currently offline  Lazy5686
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I'll blame Xpert In Love
We'll see how this version works over the next few days.

Thanks again.


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Re: Server Crashdump [message #473059 is a reply to message #472577] Sat, 11 August 2012 12:40 Go to previous messageGo to next message
Lazy5686 is currently offline  Lazy5686
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We've been quite stable since the newer version although I really don't think anything major was changed. Dont Get It

However here's some crash dumps from the 9th and today.


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Re: Server Crashdump [message #473074 is a reply to message #470855] Sun, 12 August 2012 08:19 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Fixed. You can use one of the following workarounds:

1. Stop sending data to the gamelog TCP port (it's supposed to execute this data as console commands, but it seems that this is unreliable atm). Or
2. Replace the SSGMGameLog::Think in your scripts.dll with the code in the spoiler tag and recompile it.

Toggle Spoiler


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Re: Server Crashdump [message #473559 is a reply to message #470855] Sun, 26 August 2012 02:54 Go to previous messageGo to previous message
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Bump.

Any ideas?

http://jelly-server.com/raven/crash_Aug_26.rar


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