Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » My Map
My Map [message #472308] Sat, 28 July 2012 16:34 Go to next message
C4Smoke is currently offline  C4Smoke
Messages: 233
Registered: October 2011
Karma: 0
Recruit
Not all the way done, I am still going to add tunnle networks and underground Tib-Cave, I am going to probably add one turret and one Gaurd Tower just for some defenses, more trees and bushes to come, My first real legit map what do you guys think? and any suggestions / tips.

index.php?t=getfile&id=14405&private=0
index.php?t=getfile&id=14406&private=0

Edit: In first screen shot I know the mountains looked stretched and its fixed its mostly just showing the river, I fixed it and to lazy to take another ss.

[Updated on: Sat, 28 July 2012 16:35]

Report message to a moderator

Re: My Map [message #472309 is a reply to message #472308] Sat, 28 July 2012 16:40 Go to previous messageGo to next message
Mauler
Messages: 448
Registered: May 2003
Location: Alberta, Canada
Karma: 0
Commander
Keep on practicing, the map is very basic. Textures need to be properly UV unwrapped, the mesh is very low poly. But you have to start somewhere Thumbs Up
Re: My Map [message #472310 is a reply to message #472309] Sat, 28 July 2012 16:45 Go to previous messageGo to next message
C4Smoke is currently offline  C4Smoke
Messages: 233
Registered: October 2011
Karma: 0
Recruit
Mauler wrote on Sat, 28 July 2012 16:40

Keep on practicing, the map is very basic. Textures need to be properly UV unwrapped, the mesh is very low poly. But you have to start somewhere Thumbs Up



how you do UV unwrapping?

Thank you!
Re: My Map [message #472312 is a reply to message #472308] Sat, 28 July 2012 17:07 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
Karma: 1
Colonel
C4Smoke wrote on Sat, 28 July 2012 16:34

Not all the way done, I am still going to add tunnle networks and underground Tib-Cave


My advice do not start texturing when your map meshes aren't done.
Especially if you still want caves / are working heavily on the meshes.
For the rest it is a basic map but it is a start!
Re: My Map [message #472324 is a reply to message #472308] Sat, 28 July 2012 23:24 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
It doesn't really matter if you apply textures or not while you're modeling. What does matter is getting the shape of the objects correct. As others have noted, your design is pretty rough. You'll want to put some work into it and give it some resolution to get that cliffy feel. You'll want to play with the edges and pull it out. Use some references to help you get the shapes down. You can always make low-frequency detail (larger shapes in the rockface) as the primary feature of your terrain and allow a tiling texture to fill in the details. Afterward, you can polish it with a texture blend which, for your scene, would likely be grass or a moss of some kind.

http://www.environmentalgraffiti.com/featured/incredible-cliff-faces/10012?image =2

There's some ideas for cliff faces taken directly from nature. You might wish to play around with that and see if anything fits the aesthetic you're going for.

You'll also want to use the UVW Mapping modifier to tile your textures in such a way that the grass repeats; you'll prevent it from being a very blurry mess when you're on the ground. When you feel more confident with the tools, I would recommend moving past the simple "box canyon" look and attempt to make it look more natural; some sort of terrain features could be added (such as roads, bridges, forests, etc) to remove the huge cliff faces that you've placed in favor of a more natural looking design which would tell players that they're unable to leave. It's better to have a road leading into the distance that's been blocked with signs or some other obstacles, backed up with an invisible barrier, than it is to have the Renegade "box canyon" where there is no way in and no way out of the terrain.
Re: My Map [message #472325 is a reply to message #472308] Sat, 28 July 2012 23:41 Go to previous messageGo to next message
C4Smoke is currently offline  C4Smoke
Messages: 233
Registered: October 2011
Karma: 0
Recruit
Thank you so much ACK, coming from a mapper legend like you, I am still getting the hang of it and thank you for your tips and advice!
Re: My Map [message #472328 is a reply to message #472308] Sun, 29 July 2012 02:15 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4308
Registered: April 2011
Karma: 0
General (4 Stars)
haha oh wow that map looks absolutely terrible

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: My Map [message #472333 is a reply to message #472325] Sun, 29 July 2012 04:37 Go to previous messageGo to next message
cAmpa is currently offline  cAmpa
Messages: 597
Registered: March 2006
Karma: 0
Colonel
C4Smoke wrote on Sun, 29 July 2012 08:41

Thank you so much ACK, coming from a mapper legend like you


Are you kidding, HIS MAPS IS BAD.


Bückstabü!
Re: My Map [message #472338 is a reply to message #472308] Sun, 29 July 2012 15:18 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
Messages: 522
Registered: October 2010
Karma: 0
Colonel
Coincidence: I was working on something like this back in 2010, when I was twelve. Lots of things changed since then...

Anyway, The tops of the mountains must be smoothed out. Add more polies to the tops. Don't go crazy on them, just enough to make it a little rounder.

Building on what Aircraft Killer has said, it might be a good idea to have a natural boundary. Add thick trees, or a big river. If you want, you can have a path leading off the map. Just make sure you add some invisible instakill mines. If you need help setting those up, then you can contact me.

Also, what program are you using? If it is 3ds max, I recommend using Aircraft Killer's Setup, as those are more optimized then the original renegade buildings.
Re: My Map [message #472792 is a reply to message #472308] Sat, 04 August 2012 20:08 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
I'd like to see some progress from the critique you were given. Did you make any headway?
Re: My Map [message #472800 is a reply to message #472333] Sat, 04 August 2012 23:26 Go to previous messageGo to next message
C4Smoke is currently offline  C4Smoke
Messages: 233
Registered: October 2011
Karma: 0
Recruit
cAmpa wrote on Sun, 29 July 2012 04:37

C4Smoke wrote on Sun, 29 July 2012 08:41

Thank you so much ACK, coming from a mapper legend like you


Are you kidding, HIS MAPS IS BAD.


His maps are legit and very well done what are you talking about...

Re: My Map [message #472813 is a reply to message #472800] Sun, 05 August 2012 02:12 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
Messages: 610
Registered: September 2010
Location: Romania
Karma: 0
Colonel
cAmpa wrote on Sun, 29 July 2012 04:37

C4Smoke wrote on Sun, 29 July 2012 08:41

Thank you so much ACK, coming from a mapper legend like you


Are you kidding, HIS MAPS IS BAD.


thats why all custom maps server host his maps?


Creator of Mutant Co-Op
Developer of LuaTT
Re: My Map [message #472821 is a reply to message #472308] Sun, 05 August 2012 06:30 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
Messages: 522
Registered: October 2010
Karma: 0
Colonel
Its an old joke. It comes from the same place as GLACIER FLAYING.
Re: My Map [message #472859 is a reply to message #472821] Sun, 05 August 2012 14:31 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
Messages: 610
Registered: September 2010
Location: Romania
Karma: 0
Colonel
generalcamo wrote on Sun, 05 August 2012 16:30

Its an old joke. It comes from the same place as GLACIER FLAYING.


ah. i remember now lol
and yes, that map is BAD! Razz


Creator of Mutant Co-Op
Developer of LuaTT
Re: My Map [message #472926 is a reply to message #472308] Tue, 07 August 2012 03:21 Go to previous messageGo to next message
renalpha is currently offline  renalpha
Messages: 1000
Registered: January 2007
Location: Holland - Zuid-Holland - ...
Karma: 0
General (1 Star)
shouldn't be forgotten. gamespy players issue?
I WRUGHT THIS TO YOU!!!


Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: My Map [message #473039 is a reply to message #472308] Fri, 10 August 2012 15:46 Go to previous messageGo to next message
Major-Payne is currently offline  Major-Payne
Messages: 561
Registered: March 2012
Location: Im actually MUDKIPS
Karma: 0
Colonel
BUT HE DIDN'T MAKE CARNAGE_CLUB_XTREME.MIX WHICH IS BY ALL RIGHTS THE BEST MAP EVER

It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.

http://oi47.tinypic.com/345jxok.jpg
Re: My Map [message #473040 is a reply to message #472308] Fri, 10 August 2012 16:32 Go to previous messageGo to next message
Good-One-Driver is currently offline  Good-One-Driver
Messages: 959
Registered: January 2009
Location: Ukraine
Karma: 0
Colonel
I haven't worked on it recently but I am going to start again.
index.php?t=getfile&id=14422&private=0


http://i48.tinypic.com/s1m2af.png
Quote: C4Smoke

Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid

[Updated on: Fri, 10 August 2012 16:32]

Report message to a moderator

Re: My Map [message #473076 is a reply to message #472308] Sun, 12 August 2012 12:00 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
The base structures seem rather spread out, is that deliberate? By eye I would guess 25-30 seconds to get from the back end of the HoN to their power plant, giving little chance to defend a timed c4

Edit: Also, unless you plan to add powered defences the power plant is a bit useless.


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Sun, 12 August 2012 12:02]

Report message to a moderator

Re: My Map [message #473079 is a reply to message #472308] Sun, 12 August 2012 13:16 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
It adds more depth in attacking, so you end up with doubled unit costs if it's destroyed.
Re: My Map [message #473080 is a reply to message #473079] Sun, 12 August 2012 13:21 Go to previous messageGo to next message
Good-One-Driver is currently offline  Good-One-Driver
Messages: 959
Registered: January 2009
Location: Ukraine
Karma: 0
Colonel
Aircraftkiller wrote on Sun, 12 August 2012 13:16

It adds more depth in attacking, so you end up with doubled unit costs if it's destroyed.


Exactly, and it makes it more intense defending cause you got to defend 3 buildings, 2mcts, and it makes the map look more complete imo.


http://i48.tinypic.com/s1m2af.png
Quote: C4Smoke

Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid
Re: My Map [message #473082 is a reply to message #472308] Sun, 12 August 2012 14:08 Go to previous messageGo to next message
Good-One-Driver is currently offline  Good-One-Driver
Messages: 959
Registered: January 2009
Location: Ukraine
Karma: 0
Colonel
Okay so on renx my rightside bar just disapread and I was wondering if anyone knows the shortcut or how to get it back?


and how can I add like "skins" or diffrent characters while in pt? Like some maps have a arrow and you can select through diffrent skins of the character or even a diffrent character.


http://i48.tinypic.com/s1m2af.png
Quote: C4Smoke

Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid
Re: My Map [message #473083 is a reply to message #472308] Sun, 12 August 2012 14:12 Go to previous message
Xpert is currently offline  Xpert
Messages: 1588
Registered: December 2005
Location: New York City
Karma: 0
General (1 Star)
Your terrain edges of the mountains are too straight. You should make them look more jagged. Also the mountain texture looks stretched out.

Also I agree with danpaul. The buildings are too spread out and far apart. Try thinking about how C&C_Sand is. It's an infantry map and the walking distance from building to building isn't that long but also, try avoiding the buildings to be double beaconed.


http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder
Previous Topic: C&C_Dockside
Next Topic: Lightmaps
Goto Forum:
  


Current Time: Fri Nov 08 17:09:33 MST 2024

Total time taken to generate the page: 0.01109 seconds