Slow loading [message #471143] |
Tue, 10 July 2012 12:57 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
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Sorry if this has already been mentioned...
any updates on when the slow loading for 4.0 users will trend away?
Jamie is a guys name in Europe...
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Re: Slow loading [message #471176 is a reply to message #471169] |
Wed, 11 July 2012 06:08 |
Sean
Messages: 822 Registered: February 2009
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cAmpa wrote on Wed, 11 July 2012 04:52 |
Xpert wrote on Tue, 10 July 2012 22:06 |
The slow loading issue should only be noticable on the first map, then after that, it should load maps fairly fine. At least that's the case for me.
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Mh, for me not. it needs always 5 or more seconds.
For a 10 years old game on a i7 with 6gb ram is it really slow.
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Same here, regardless of whether I've played the map before (in the rotation) it always takes at least 5 seconds to load the map.
Head admin at TmX (The Matrix Sniper server)
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The Matrix Sniper: 188.138.84.134:4576
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Re: Slow loading [message #471182 is a reply to message #471181] |
Wed, 11 July 2012 06:28 |
Sean
Messages: 822 Registered: February 2009
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danpaul88 wrote on Wed, 11 July 2012 06:19 | It doesn't matter how fast your CPU is or how much RAM you have, asset loading is disk I/O bound so if you REALLY want to reduce the load times you could try investing in an SSD.
In all seriousness though, complaining about a 5 second load time is ridiculous. When Renegade was first released my PC at the time took about 30 seconds to load a map. You're all spoilt by the years of broken scripts.dll behavior in the meantime.
I don't see people complaining about the load times in more recent games like BF2 that can easily exceed a few minutes... yet you are whining about a measly 5 second wait...
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5 seconds gives the team opposing a huge advantage. For instance, say you start with 0 credits, you need to either A: attack the harvester or B: attempt to kill one of there buildings. It makes a big difference.
Head admin at TmX (The Matrix Sniper server)
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The Matrix Sniper: 188.138.84.134:4576
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Re: Slow loading [message #471186 is a reply to message #471143] |
Wed, 11 July 2012 06:35 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
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General (5 Stars) |
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Then play on servers that enforce 4.0 so that everyone is on a level playing field? I seem to recall there was talk of a mechanism to delay the game 'start' until all of the players had loaded (with a timeout to prevent people with REALLY slow machines making everyone else wait), not sure what ever happened with that but it would easily solve the problem.
[Updated on: Wed, 11 July 2012 06:36] Report message to a moderator
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Re: Slow loading [message #471190 is a reply to message #471186] |
Wed, 11 July 2012 06:47 |
Sean
Messages: 822 Registered: February 2009
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Colonel |
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danpaul88 wrote on Wed, 11 July 2012 06:35 | Then play on servers that enforce 4.0 so that everyone is on a level playing field? I seem to recall there was talk of a mechanism to delay the game 'start' until all of the players had loaded (with a timeout to prevent people with REALLY slow machines making everyone else wait), not sure what ever happened with that but it would easily solve the problem.
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That's only used in commwars/clanwars - it could work on public servers, but not everyone runs 4.0 as of yet - so it would be useless.
I can see what your saying, other games have a much longer loading time than renegade, but as you can appreciate time is of the essence in a game like this.
Head admin at TmX (The Matrix Sniper server)
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The Matrix Sniper: 188.138.84.134:4576
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Re: Slow loading [message #471199 is a reply to message #471143] |
Wed, 11 July 2012 07:10 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
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General (5 Stars) |
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I remember the 1.037 days where some players would still be loading several minutes into the map.... was quite amusing to see their reactions when they discovered that whilst they had been loading their team had lost the refinery to an early engi rush Happened a lot on Canyon as I recall...
At the time I had quite a fast computer so I was often one of the first to load on any given map... sometimes my client would finish loading before the server did...
Actually... why don't we just introduce a delay into the server map loading such that it sits at 99% (thus making all clients go into 'gameplay pending' when they finish loading, as it used to in the good old days) until 90% of players (or some other metric) have finished loading? Easy fix.
[Updated on: Wed, 11 July 2012 07:13] Report message to a moderator
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Re: Slow loading [message #471201 is a reply to message #471199] |
Wed, 11 July 2012 07:14 |
ehhh
Messages: 2098 Registered: December 2010 Location: UK
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General (2 Stars) |
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yeah, i remeber suicding back in the cw.cc days cause of some slow ass loading,
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Re: Slow loading [message #471208 is a reply to message #471205] |
Wed, 11 July 2012 08:44 |
ehhh
Messages: 2098 Registered: December 2010 Location: UK
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General (2 Stars) |
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suppose public servers could use a ready command, if you're afraid of one side having a advantage.
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Re: Slow loading [message #471210 is a reply to message #471143] |
Wed, 11 July 2012 08:57 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
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I find that map loading time is still a good 4 seconds slower than most players, despite having previously played a map.
The most irritating outcome is that I don't get the box which can make a huge difference in the early game.
I'm not trying to sound ungrateful or anything. Its just I used to always be one of the first to load, and now that is never the case since installing TT.
The benefits of TT outweigh the annoyance of this issue but if the slower load after first map is not intentional, then surely it is something you shall consider?
Quote: | And yes, i'm about to buy a SSD, but it should not be needed for the oldtimer Renegade. O.o
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jealous...
Jamie is a guys name in Europe...
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Re: Slow loading [message #471225 is a reply to message #471215] |
Wed, 11 July 2012 10:26 |
Sean
Messages: 822 Registered: February 2009
Karma: 0
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StealthEye wrote on Wed, 11 July 2012 09:26 | I like the idea of just having the server wait at the end of the map loading, assuming that the server at that point actually knows whether players have loaded (I'm not sure if that is the case, but I think it can be made to be that way). We could have it wait for all players to load up to a configured timeout value.
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That sounds like a much better system than the one that is currently used. Nice idea.
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The Matrix Sniper: 188.138.84.134:4576
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Re: Slow loading [message #471226 is a reply to message #471225] |
Wed, 11 July 2012 10:32 |
ehhh
Messages: 2098 Registered: December 2010 Location: UK
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General (2 Stars) |
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Something liek that would be very ideal in funwars, I know ultra said there were at a disadvantage because of their loading speeds when they played against jelly.
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