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Getting Animated Models To Work [message #46836] Fri, 12 September 2003 21:57 Go to next message
Sanada78 is currently offline  Sanada78
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Commander

I've created a few animated models that I'm planning to use. The problem I have is when I export them to W3D form and view them, they don't animate. I have exported the model as an animated one with the correct number of frames.
Getting Animated Models To Work [message #46837] Fri, 12 September 2003 22:08 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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Recruit
Did you expand the hierarchy on the sidebar and hit the model.model with the film icon?

Getting Animated Models To Work [message #46924] Sat, 13 September 2003 11:16 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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Commander

I've noticed that if the Hierarchy, there are options that don't appear when I select my model but do on a Westwood animated model. What do you mean by "model with the film icon"?
Getting Animated Models To Work [message #46955] Sat, 13 September 2003 14:09 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Colonel

If you run Leveldit the goto: Hirachy
there you'll se your Model and a [+] klick on this [+] and youl see a: modelname.modelname
Klick on that and youll see your animation.
Check that you ahve exported as Hirachy Animated Model, using only bonesanimations (mean only animated the WHOLE mesch/object insted of vertices) or using WWskin insted.


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Getting Animated Models To Work [message #47004] Sat, 13 September 2003 18:10 Go to previous message
Sanada78 is currently offline  Sanada78
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Commander

Ah, I didn't know that you had to check "Export Transform (Bone)". I thought that setting was used for ag's only. Razz

Thanks.
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