[TOOL] chunky [message #469680] |
Sun, 24 June 2012 05:29 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Chunky is a simple hex editor that understands the chunked file format used by many files in Renegade. Full editing is supported inside chunks, but you currently can't add or remove chunks.
[Updated on: Sun, 24 June 2012 05:31] Report message to a moderator
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Re: [TOOL] chunky [message #469684 is a reply to message #469682] |
Sun, 24 June 2012 06:32 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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reborn wrote on Sun, 24 June 2012 06:16 | Suppose I didn't know what this might be useful for, what would this enable?
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It allows you to easily view the hierarchy in a chunked file (like .w3d, .ddb, .ldd, .lsd, etc), select individual chunks, edit them, and potentially add or remove bytes without needing to manually update the size field of the chunk.
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Re: [TOOL] chunky [message #469685 is a reply to message #469683] |
Sun, 24 June 2012 06:33 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Generalcamo wrote on Sun, 24 June 2012 06:30 |
EDIT: Chunky doesn't support windows XP? What the...
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What!? This definitely wasn't intended, are you getting any specific errors?
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Re: [TOOL] chunky [message #469686 is a reply to message #469680] |
Sun, 24 June 2012 06:35 |
Generalcamo
Messages: 522 Registered: October 2010
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Colonel |
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I am getting no specific errors. Just the error message where it says "we have encountered a problem, send this error report to microsoft which doesn't do anything" According to my event viewer, this is a Net Runtime 2.0 problem. I'm downloading that now, see if it fixes it. I doubt it though.
EDIT: Looks like it isn't. 2.0 is also fully updated, even with the second service pack.
EDIT2: According to the Event Viewer, this is the full error:
Event Type: Error
Event Source: .NET Runtime 2.0 Error Reporting
Event Category: None
Event ID: 1000
Date: 6/24/2012
Time: 9:40:14 AM
Description:
Faulting application chunky.exe, version 1.0.0.0, stamp 4fe70761, faulting module mscorjit.dll, version 2.0.50727.3634, stamp 4ef6c166, debug? 0, fault address 0x00011baa.
[Updated on: Sun, 24 June 2012 06:42] Report message to a moderator
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Re: [TOOL] chunky [message #469710 is a reply to message #469700] |
Sun, 24 June 2012 11:52 |
Sean
Messages: 822 Registered: February 2009
Karma: 0
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Colonel |
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Nice name
Chunky.
Head admin at TmX (The Matrix Sniper server)
irc.thematrixserver.com
The Matrix Sniper: 188.138.84.134:4576
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Re: [TOOL] chunky [message #470526 is a reply to message #470508] |
Mon, 02 July 2012 08:58 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Mauler wrote on Mon, 02 July 2012 07:21 | So is the Chunk tool that can be used to properly display lightmaps?
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Not sure if I understood this correctly. If you are asking if this tool can be used to modify .w3d files in order to add PRELIT_ chunks, the answer is no (chunks currently cannot be added, removed, or reordered).
[Updated on: Mon, 02 July 2012 08:58] Report message to a moderator
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Re: [TOOL] chunky [message #470660 is a reply to message #470526] |
Tue, 03 July 2012 15:36 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
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Commander |
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I asked due to a previous PM i sent you earlier about WLT files,
and you replied with this
Quote: | The chunk tool will be released when it's done, the wlt plugin is attached. You will need the Visual Studio 2010 Redistributable package installed.
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Quote: | The wlt file just contains lights that are imported into LevelEdit for dynamic objects. The chunk tool takes 3 or 5 different exported w3d files (depending on whether or not alternate materials are used aka destroyed building materials/lights) and turns them into a single w3d file with proper lightmap chunks so that the lighting mode setting in wwconfig works and the game/LE don't try applying vertex lighting.
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So that's why i asked if this was the chunk tool you had mentioned that would create a new W3D with the prelit chunks
But i'm guessing this is different
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