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Re: Tiberian Technologies Special Collisions [message #469400 is a reply to message #469354] |
Sun, 17 June 2012 09:39 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
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Commander |
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Well the TT collision tool have nothing to do with this..
The collison settings are only available in four settings, such as Physical (Player), Vehicle, Projectile and Camera... if you block vehicles it will also include blocking VTOL vehicles
So to make these barriers simply create a plane,box and set the collisions in the W3D Tools section and then check off the "Hide" box in the same section
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Re: Tiberian Technologies Special Collisions [message #469401 is a reply to message #469354] |
Sun, 17 June 2012 10:11 |
Generalcamo
Messages: 522 Registered: October 2010
Karma: 0
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Colonel |
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I understand that. I also understand that TT implemented special collisions to get A Path Beyond's navy working and Reborn's Amphibious units working.. I want to know how to work with them.
It might be better if this was moved to the TT forums. Could a moderator do that?
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