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Destroy a Building after X Amount of Time [message #469300] Thu, 14 June 2012 17:51 Go to next message
Sn1per74* is currently offline  Sn1per74*
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Colonel
Hey Guys,
I'm working on an attack and defend map on the M00_Tutorial Level. I replaced all of the controllers and such with the multiplayer ones and even have the weapons factory creating vehicles. However, I need the NOD base to be destroyed if GDI defends their base long enough. The only way I could think of doing this is destroying the NOD controllers exactly one second before the game would normally end. So, is there a script that will destroy and object after a specified amount of time?
Thanks


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Re: Destroy a Building after X Amount of Time [message #469309 is a reply to message #469300] Thu, 14 June 2012 22:14 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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If all you're doing is giving GDI a victory, then why not just use a timer that will force win GDI (sort of like the FDS console command "WIN")

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Re: Destroy a Building after X Amount of Time [message #469310 is a reply to message #469300] Thu, 14 June 2012 22:30 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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Colonel

Try getting hold of jonwil and ask him how some of his scripts work.

Here is one but I don't know exactly how it works.

JFW_Custom_Destroy_All_Buildings
or maybe.
JFW_Delay_Custom with JFW_Damaged_Send_Custom_Amount or JFW_Damaged_Send_Custom


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Re: Destroy a Building after X Amount of Time [message #469313 is a reply to message #469310] Thu, 14 June 2012 23:52 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Zunnie created a script for me (z_timer_destroy_object) that kills an object after a certain amount of time. I just set the parameter as 1790 seconds (29 minutes and 50 seconds for those mathematically challlenged) and it destroys the buildings controllers. Worked like a charm Big Ups

He said it would be included in the next set of scripts to be released- for future reference.


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[Updated on: Thu, 14 June 2012 23:53]

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Re: Destroy a Building after X Amount of Time [message #469316 is a reply to message #469300] Fri, 15 June 2012 00:47 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Zunnie should check if a given script exists before creating pointless duplicates.


JFW_Destroy_Self_Timer

Attach to an object, it destroys itself after a set number of seconds.

Alternatively you could also have used
JFW_Timer_Destroy_Building
or
JFW_Timer_Destroy_Object

But those would require extra parameters and thus the first would be most suitable for attaching directly to the building controller.



It's no wonder we end up with zillions of scripts in LevelEdit when people can't be bothered having a quick look at whats available and just re-implement it for no good reason.


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Re: Destroy a Building after X Amount of Time [message #469318 is a reply to message #469316] Fri, 15 June 2012 03:23 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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danpaul88 wrote on Fri, 15 June 2012 02:47


It's no wonder we end up with zillions of scripts in LevelEdit when people can't be bothered having a quick look at whats available and just re-implement it for no good reason.

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Re: Destroy a Building after X Amount of Time [message #469327 is a reply to message #469300] Fri, 15 June 2012 05:19 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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We might need more detailed Information about each script to prevent such things to happen

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Re: Destroy a Building after X Amount of Time [message #469328 is a reply to message #469300] Fri, 15 June 2012 05:48 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Which is why I have started writing detailed documentation for scripts, but there are a lot of them to get through.

To be fair though, in this instance, a ctrl+f for 'Destroy' in the list of scripts would turn up all three of those possibilities.



It also doesn't help that far too many of the scripts we have are written for a very specific purpose with very little flexibility, hence the proliferation of 'base defence with VTOL, without VTOL, with infantry, without infantry, with stealth, without stealth etc etc etc etc etc' type scripts. There's no reason those couldn't all have been combined into a single script with parameters to determine what it can shoot at (and, as a matter of fact, I did exactly that with dp88_AI_Turret).


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[Updated on: Fri, 15 June 2012 05:50]

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Re: Destroy a Building after X Amount of Time [message #469333 is a reply to message #469328] Fri, 15 June 2012 09:13 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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danpaul88 wrote on Fri, 15 June 2012 07:48

Which is why I have started writing detailed documentation for scripts, but there are a lot of them to get through.

To be fair though, in this instance, a ctrl+f for 'Destroy' in the list of scripts would turn up all three of those possibilities.



It also doesn't help that far too many of the scripts we have are written for a very specific purpose with very little flexibility, hence the proliferation of 'base defence with VTOL, without VTOL, with infantry, without infantry, with stealth, without stealth etc etc etc etc etc' type scripts. There's no reason those couldn't all have been combined into a single script with parameters to determine what it can shoot at (and, as a matter of fact, I did exactly that with dp88_AI_Turret).


I can help you out with the scripts I've done a hole hell of a lot of them in LE, back when I started Ren.


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Re: Destroy a Building after X Amount of Time [message #469338 is a reply to message #469300] Fri, 15 June 2012 10:04 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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To help you decide which script is best to use I have added and compiled documentation for all three of the scripts I mentioned earlier. Any of them would meet your objectives I believe.

JFW_Destroy_Self_Timer


JFW_Timer_Destroy_Object


JFW_Timer_Destroy_Building


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Re: Destroy a Building after X Amount of Time [message #469345 is a reply to message #469338] Fri, 15 June 2012 11:28 Go to previous message
Sn1per74* is currently offline  Sn1per74*
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Colonel
Thanks! I appreciate the help. Thumbs Up

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