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Re: Destroy a Building after X Amount of Time [message #469316 is a reply to message #469300] Fri, 15 June 2012 00:47 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
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General (5 Stars)
Zunnie should check if a given script exists before creating pointless duplicates.


JFW_Destroy_Self_Timer

Attach to an object, it destroys itself after a set number of seconds.

Alternatively you could also have used
JFW_Timer_Destroy_Building
or
JFW_Timer_Destroy_Object

But those would require extra parameters and thus the first would be most suitable for attaching directly to the building controller.



It's no wonder we end up with zillions of scripts in LevelEdit when people can't be bothered having a quick look at whats available and just re-implement it for no good reason.


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