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Re: AI params questions [message #469222 is a reply to message #469163] Wed, 13 June 2012 08:44 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
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Registered: June 2004
Location: England
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General (5 Stars)
I believe it's to do with saving script state for single player missions... you don't need to implement it unless your script needs to be compatible with single player missions AND retain data between save / load.

Generally AI type scripts should be able to generate a new set of actions for themselves based on the current game state anyway, so I'm not sure what value there is in saving any state variables. It's more persistent states like 'number of flags returned to base' or something you would want to track with save variables.


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