Re: Tiberian Technologies releases TT-scripts 4.0 open beta 5! [message #469063 is a reply to message #468789] |
Mon, 11 June 2012 12:52 |
Gohax
Messages: 738 Registered: January 2009
Karma: 0
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Colonel |
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I haven't noticed any lag caused by beta 5. You sure it's just not on your end?
Quote: | ·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.
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Re: Tiberian Technologies releases TT-scripts 4.0 open beta 5! [message #469089 is a reply to message #468789] |
Mon, 11 June 2012 17:07 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
Karma: 0
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General (2 Stars) |
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Toggle Spoiler[CODE]001[19:06:19] DESTROYED;OBJECT;1500000354;CnC_Beacon_NukeStrike;52;-89;0001[19:06:19] CREATED;OBJECT;1500000354;CnC_Beacon_NukeStrike;52;-89;0;0;300;0;0;1500000331000 [19:06:22] _BEACONNuclear Strike Beacon has detonated000[19:06:22] _BEACONNuclear Strike Beacon has detonated000[19:06:22] _BEACONNuclear Strike Beacon has detonated000[19:06:23] _BEACONNuclear Strike Beacon has detonated000[19:06:23] _BEACONNuclear Strike Beacon has detonated000[19:06:23] _BEACONNuclear Strike Beacon has detonated000[19:06:23] _BEACONNuclear Strike Beacon has detonated000[19:06:23] _BEACONNuclear Strike Beacon has detonated000[19:06:23] _BEACONNuclear Strike Beacon has detonated000[19:06:23] _BEACONNuclear Strike Beacon has detonated000[19:06:25] _BEACONNuclear Strike Beacon has detonated000[19:06:26] _BEACONNuclear Strike Beacon has detonated000[19:06:26] _BEACONNuclear Strike Beacon has detonated000[19:06:26] _BEACONNuclear Strike Beacon has detonated000[19:06:26] _BEACONNuclear Strike Beacon has detonated000[19:06:26] _BEACONNuclear Strike Beacon has detonated000[19:06:26] _BEACONNuclear Strike Beacon has detonated000[19:06:26] _BEACONNuclear Strike Beacon has detonated000[19:06:26] _BEACONNuclear Strike Beacon has detonated000[19:06:26] _BEACONNuclear Strike Beacon has detonated000[19:06:26] _BEACONNuclear Strike Beacon has detonated000[19:06:26] _BEACONNuclear Strike Beacon has detonated000[19:06:26] _BEACONNuclear Strike Beacon has detonated000[19:06:26] _BEACONNuclear Strike Beacon has detonated000[19:06:26] _BEACONNuclear Strike Beacon has detonated000[19:06:26] _BEACONNuclear Strike Beacon has detonated000[19:06:26] _BEACONNuclear Strike Beacon has detonated000[19:06:26] _BEACONNuclear Strike Beacon has detonated000[19:06:26] _BEACONNuclear Strike Beacon has detonated000[19:06:26] _BEACONNuclear Strike Beacon has detonated000[19:06:27] _BEACONNuclear Strike Beacon has detonated000[19:06:27] _BEACONNuclear Strike Beacon has detonated000[19:06:27] _BEACONNuclear Strike Beacon has detonated000[19:06:27] _BEACONNuclear Strike Beacon has detonated000[19:06:27] _BEACONNuclear Strike Beacon has detonated000[19:06:28] _BEACONNuclear Strike Beacon has detonated000[19:06:28] _BEACONNuclear Strike Beacon has detonated000[19:06:28] _BEACONNuclear Strike Beacon has detonated000[19:06:28] _BEACONNuclear Strike Beacon has detonated000[19:06:28] _BEACONNuclear Strike Beacon has detonated000[19:06:28] _BEACONNuclear Strike Beacon has detonated000[19:06:29] _BEACONNuclear Strike Beacon has detonated000[19:06:29] _BEACONNuclear Strike Beacon has detonated000[19:06:29] _BEACONNuclear Strike Beacon has detonated000[19:06:29] _BEACONNuclear Strike Beacon has detonated000[19:06:30] _BEACONNuclear Strike Beacon has detonated000[19:06:30] _BEACONNuclear Strike Beacon has detonated000[19:06:30] _BEACONNuclear Strike Beacon has detonated000[19:06:30] _BEACONNuclear Strike Beacon has detonated000[19:06:30] _BEACONNuclear Strike Beacon has detonated000[19:06:30] _BEACONNuclear Strike Beacon has detonated000[19:06:30] _BEACONNuclear Strike Beacon has detonated000[19:06:30] _BEACONNuclear Strike Beacon has detonated000[19:06:30] _BEACONNuclear Strike Beacon has detonated000[19:06:30] _BEACONNuclear Strike Beacon has detonated000[19:06:30] _BEACONNuclear Strike Beacon has detonated000[19:06:30] _BEACONNuclear Strike Beacon has detonated000[19:06:30] _BEACONNuclear Strike Beacon has detonated000[19:06:30] _BEACONNuclear Strike Beacon has detonated000[19:06:30] _BEACONNuclear Strike Beacon has detonated000[19:06:31] _BEACONNuclear Strike Beacon has detonated000[19:06:31] _BEACONNuclear Strike Beacon has detonated
I apologize for the lack of newlines, but I seem to have just discovered a bug - shooting my own nuke beacon causes that message to get sent seemingly every time I hit it.
EDIT: Repairing it does the same thing. I am not sure if it does this on enemy beacons.
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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[Updated on: Mon, 11 June 2012 17:11] Report message to a moderator
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Re: Tiberian Technologies releases TT-scripts 4.0 open beta 5! [message #469116 is a reply to message #469080] |
Tue, 12 June 2012 01:30 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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Animoskity wrote on Tue, 12 June 2012 00:22 | BR is still missing [BEACON] messages..
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Ethenal wrote on Tue, 12 June 2012 01:07 | 000[19:06:22] _BEACONNuclear Strike Beacon has detonated
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That would be because BRenBot expects the format to match SSGM 3.4.4 where there is a space between _BEACON and the actual message, for instance;
000[19:06:22] _BEACON Nuclear Strike Beacon has detonated
In SSGM 3.4.4 all SSGM messages had a space between the _PREFIX and the actual message and BRenBot will not be able to parse any messages which lack this space. One for the TT bug tracker I think
[Updated on: Tue, 12 June 2012 01:31] Report message to a moderator
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Re: Tiberian Technologies releases TT-scripts 4.0 open beta 5! [message #469157 is a reply to message #468789] |
Tue, 12 June 2012 15:48 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
Karma: 0
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General (2 Stars) |
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Quote: | Tue 17:33:59 join: Null (Null@ren-A73B9CB3.dhcp.leds.al.charter.com) clones (0) has joined #Null
Tue 17:33:59 (Null) BRenBot 1.53 reporting for duty! Type !help for a list of commands.
Tue 17:33:59 mode: (ChanServ) sets mode: +o Null
Tue 17:34:16 (@Null) Host: BRenBot 1.53 starting up. Type !help for a list of commands
Tue 17:34:20 (@Null) Host: [BR] Settings for C&C_Field.mix: Time Limit: 30, Mine Limit: 35, Vehicle Limit: 8.Donations are allowed after 10 minutes.
Tue 17:34:54 (@Null) Player Ethenal joined the game
Tue 17:34:59 (@Null) Host: [BR] Ethenal does not have any recommendations.
Tue 17:35:18 (@Null) [BEACON] Ethenal deployed a Ion Cannon Beacon
Tue 17:35:26 (@Null) Host: [BR] This server is running BRenBot 1.53
Tue 17:36:06 (@Null) [BEACON] Ion Cannon Beacon has detonated
Tue 17:36:06 (@Null) Ethenal killed theirself.
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void SSGMGameLog::Log_Message(const char *message,const char *category)
{
if (init)
{
char time[256];
memset(time,0,sizeof(time));
time[0] = 0x3F;
GetTimeFormat(LOCALE_SYSTEM_DEFAULT,TIME_FORCE24HOURFORMAT,0,"'['HH':'mm':'ss'] '",time,0xFF);
StringClass str = "000";
str += time;
str += category;
str += " ";
str += message;
Send(str.Peek_Buffer());
}
}
All I changed was the "str += ''" to "str += ' '" (added a space). scripts.dll attached.
EDIT: I confirmed that this space also affects _C4 messages, so those should work too if BR actually supports them (it didn't do anything on mine, but they're definitely there).
-
Attachment: scripts.zip
(Size: 829.20KB, Downloaded 176 times)
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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[Updated on: Tue, 12 June 2012 15:50] Report message to a moderator
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Re: Tiberian Technologies releases TT-scripts 4.0 open beta 5! [message #469168 is a reply to message #469157] |
Tue, 12 June 2012 17:30 |
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Xpert
Messages: 1588 Registered: December 2005 Location: New York City
Karma: 0
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General (1 Star) |
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Ethenal wrote on Tue, 12 June 2012 18:48 |
Quote: | Tue 17:33:59 join: Null (Null@ren-A73B9CB3.dhcp.leds.al.charter.com) clones (0) has joined #Null
Tue 17:33:59 (Null) BRenBot 1.53 reporting for duty! Type !help for a list of commands.
Tue 17:33:59 mode: (ChanServ) sets mode: +o Null
Tue 17:34:16 (@Null) Host: BRenBot 1.53 starting up. Type !help for a list of commands
Tue 17:34:20 (@Null) Host: [BR] Settings for C&C_Field.mix: Time Limit: 30, Mine Limit: 35, Vehicle Limit: 8.Donations are allowed after 10 minutes.
Tue 17:34:54 (@Null) Player Ethenal joined the game
Tue 17:34:59 (@Null) Host: [BR] Ethenal does not have any recommendations.
Tue 17:35:18 (@Null) [BEACON] Ethenal deployed a Ion Cannon Beacon
Tue 17:35:26 (@Null) Host: [BR] This server is running BRenBot 1.53
Tue 17:36:06 (@Null) [BEACON] Ion Cannon Beacon has detonated
Tue 17:36:06 (@Null) Ethenal killed theirself.
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void SSGMGameLog::Log_Message(const char *message,const char *category)
{
if (init)
{
char time[256];
memset(time,0,sizeof(time));
time[0] = 0x3F;
GetTimeFormat(LOCALE_SYSTEM_DEFAULT,TIME_FORCE24HOURFORMAT,0,"'['HH':'mm':'ss'] '",time,0xFF);
StringClass str = "000";
str += time;
str += category;
str += " ";
str += message;
Send(str.Peek_Buffer());
}
}
All I changed was the "str += ''" to "str += ' '" (added a space). scripts.dll attached.
EDIT: I confirmed that this space also affects _C4 messages, so those should work too if BR actually supports them (it didn't do anything on mine, but they're definitely there).
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I just facepalmed and couldn't believe I completely forgot I can edit that piece, LOL!
Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.
Part time streamer - https://twitch.tv/gg_wonder
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