Re: [SSGM 4.0 Plugin] GameSpy Support [message #468899 is a reply to message #468876] |
Sun, 10 June 2012 00:34 |
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Distrbd21
Messages: 743 Registered: September 2008
Karma: 0
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Colonel |
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Animoskity wrote on Sat, 09 June 2012 18:34 | I think the new beta has broke this plugin. Can I get an update?
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Your router must be blocking it or you don't have the right port defined in the ssgm.ini.
I'm running beta 5 and my server shows on the gsa list with no problems.
there is no need for an up date.
You can contact me via TeamSpeak either on mine dsts.us:3369 or on ts.MultiPlayerForums.com, I can help you set it up right.
Live Your Life Not Some one Else's.| Sharing Is Caring
Cookie Jar<glome> Who stole the cookie from the cookie jar?!
<content> glome stole the cookie from the cookie jar!
<glome> Who me?!
<content> Yes you!
<glome> Couldn't be!
<content> Then WHO?!!
<glome> Woody stole the cookie from the cookie jar!
*** glome has been kicked by DrWoody (fuck you i didn't touch the motherfucking cookie, bitch
Suicide<TB> I was depressed last night so I called the Suicide Life Line.
<TB> I reached a call center in Pakistan.
<TB> I told them I was suicidal.
<TB> They got all excited and asked if I could drive a truck
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Re: [SSGM 4.0 Plugin] GameSpy Support [message #469075 is a reply to message #469043] |
Mon, 11 June 2012 15:14 |
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Distrbd21
Messages: 743 Registered: September 2008
Karma: 0
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Colonel |
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EvilWhiteDragon wrote on Mon, 11 June 2012 08:41 |
DistrbdSt0rm21 wrote on Sun, 10 June 2012 09:34 |
Animoskity wrote on Sat, 09 June 2012 18:34 | I think the new beta has broke this plugin. Can I get an update?
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Your router must be blocking it or you don't have the right port defined in the ssgm.ini.
I'm running beta 5 and my server shows on the gsa list with no problems.
there is no need for an up date.
You can contact me via TeamSpeak either on mine dsts.us:3369 or on ts.MultiPlayerForums.com, I can help you set it up right.
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Eh... You're aware that dedicated servers usually don't have NAT-routers in their connection path, right?
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Yes mine goes through one but I port forwarded the ports that people connect until I get my server box, or if I decide to go with your hosting ;p
Live Your Life Not Some one Else's.| Sharing Is Caring
Cookie Jar<glome> Who stole the cookie from the cookie jar?!
<content> glome stole the cookie from the cookie jar!
<glome> Who me?!
<content> Yes you!
<glome> Couldn't be!
<content> Then WHO?!!
<glome> Woody stole the cookie from the cookie jar!
*** glome has been kicked by DrWoody (fuck you i didn't touch the motherfucking cookie, bitch
Suicide<TB> I was depressed last night so I called the Suicide Life Line.
<TB> I reached a call center in Pakistan.
<TB> I told them I was suicidal.
<TB> They got all excited and asked if I could drive a truck
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Re: [SSGM 4.0 Plugin] GameSpy Support [message #469076 is a reply to message #469075] |
Mon, 11 June 2012 15:21 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
Karma: 0
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General (2 Stars) |
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DistrbdSt0rm21 wrote on Mon, 11 June 2012 17:14 |
EvilWhiteDragon wrote on Mon, 11 June 2012 08:41 |
DistrbdSt0rm21 wrote on Sun, 10 June 2012 09:34 |
Animoskity wrote on Sat, 09 June 2012 18:34 | I think the new beta has broke this plugin. Can I get an update?
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Your router must be blocking it or you don't have the right port defined in the ssgm.ini.
I'm running beta 5 and my server shows on the gsa list with no problems.
there is no need for an up date.
You can contact me via TeamSpeak either on mine dsts.us:3369 or on ts.MultiPlayerForums.com, I can help you set it up right.
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Eh... You're aware that dedicated servers usually don't have NAT-routers in their connection path, right?
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Yes mine goes through one but I port forwarded the ports that people connect until I get my server box, or if I decide to go with your hosting ;p
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What he is saying is that dedicated server boxes (i.e. one hosted in a colocation center, like SoftLayer in Dallas) do not HAVE NAT routers. So therefore, what you're talking about has nothing to do with his problem (unless of course his server is behind a NAT router at home or something similar).
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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Re: [SSGM 4.0 Plugin] GameSpy Support [message #469503 is a reply to message #454882] |
Tue, 19 June 2012 10:48 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Uhm, it shows up in GameSpy Arcade and RenList just fine. I can't tell what RR is doing wrong without the source code although I could disassemble it I guess if I feel like. Try adding 'csvr 1' and 'dg 1' to the info sent. That shoudn't work because BRenBot sends those out incorrectly.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: [SSGM 4.0 Plugin] GameSpy Support [message #469504 is a reply to message #469503] |
Tue, 19 June 2012 11:05 |
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cAmpa
Messages: 597 Registered: March 2006
Karma: 0
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Colonel |
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iRANian wrote on Tue, 19 June 2012 19:48 | Try adding 'csvr 1' and 'dg 1' to the info sent. That shoudn't work because BRenBot sends those out incorrectly.
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Not sure what to do, can you explain?
Bückstabü!
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Re: [SSGM 4.0 Plugin] GameSpy Support [message #473815 is a reply to message #454882] |
Sat, 01 September 2012 14:21 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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I've uploaded version 1.4, Animoski reported that both his main and test server crashed at the same and that the FDS didn't generate a crashdump, which likely means it crashed in the GSA socket thread code from this plugin, he suspected the reason it crashed was because the connection with the GameSpy master server was lost.
This plugin checks for socket errors the way Microsoft's documentation describes, but receiving data on a closed socket isn't considered an error, it will cause zero bytes of data to be received instead of an error being "set". My plugin didn't check for this because it's fucking retarded to design a function like that and this design wasn't highlighted in the documentation.
The update adds code to check for this and another data corruption case, but I'm not sure if it fixes this of crash which I'm not certain if it was caused by this plugin (although it seems very likely).
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: [SSGM 4.0 Plugin] GameSpy Support [message #473816 is a reply to message #454882] |
Sat, 01 September 2012 15:09 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Released version 1.5, this version should fix an issue where sometimes the real player count is appended twice to the XWIS game title.
Also changed the code so it's a bit more efficient, although you won't notice this at all. I'm using code from Whitedragon that hasn't been publicly released (yet).
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: [SSGM 4.0 Plugin] GameSpy Support [message #485925 is a reply to message #454882] |
Mon, 10 February 2014 09:55 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Don't know what is wrong but it shows up in RenList like in the attached screenshot.
Might be fixed with a newer BRenBot release though, it only seems to affect a few servers listed on GSA now.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: [SSGM 4.0 Plugin] GameSpy Support [message #485928 is a reply to message #454882] |
Mon, 10 February 2014 10:29 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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Oh yeah, I do recall there was an issue escaping blank values which I fixed a long, long time ago... unfortunately severs aren't particularly quick to update their bots. I assumed it must have been something more recent than that.
Thanks for getting back to me though.
I also find it quite amusing that the TSR servers are listed in there... we only have GSA turned on for our own launcher to talk to, I had no idea they were showing up on renlist.
[Updated on: Mon, 10 February 2014 10:30] Report message to a moderator
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