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Re: W3D Blender [message #468317 is a reply to message #468142] Sat, 02 June 2012 20:10 Go to previous messageGo to previous message
saberhawk
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Registered: January 2006
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General (1 Star)
yesfish wrote on Tue, 29 May 2012 02:35


There are three rendering options which are simultaneously present to support different quality modes. Vertex Lit, multi-pass, multi-texture. Anyone know which is considered the 'best'? My instincts say multi-pass as it matches directly with RenX material editor. But multi-texture looks like it was added after multi-pass. Multi-texture is also a little weird, it could be an issue.



They are actually lighting modes and not exported from RenX. The WW workflow was to export something from "RenX" and bring it into a lightmapping tool (which wasn't released), calculate the lighting for the level and transform the bare material/shader/etc chunks into copies configured for each lighting type.
 
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