Re: Hand of Nod WIP [message #467967 is a reply to message #467561] |
Fri, 25 May 2012 09:57 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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I'll look into expanding the base. I am happy with how it looks right now, so don't expect too much unless you have a particularly compelling argument. At this point I want to finish the interior and move on to the GDI Barracks so I can put these two buildings into Noddingham and continue to work on that map.
Here's why I'm not changing the hand:
I'm fairly confident that I have it correct in relation to the hand shown in that old render. The globe is also the correct size. It was about 20% too large in the early renders. I would have to increase the size of the hand in order to make it grip the globe the way it does now, if I were to make the globe larger again.
/Also, the original hand is somewhat deformed. The index finger is especially awkward looking. I imagine they didn't have anyone with a fine arts background developing models at that time.
[Updated on: Fri, 25 May 2012 10:00] Report message to a moderator
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Re: Hand of Nod WIP [message #467969 is a reply to message #467561] |
Fri, 25 May 2012 10:31 |
iRANian
Messages: 4308 Registered: April 2011
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General (4 Stars) |
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Ah, I do feel the SHP artwork looks better than the model. By the way, that shot of the SHP artwork comes from a beta screenshot, in the final game the Hand of Nod doesn't have a Nod symbol on the arm stretching out of the base.
Not sure if you're already aware of it. Doesn't really matter and I prefer the version with the Nod symbol on it. The SHP also has a thicker base which I like.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Fri, 25 May 2012 10:32] Report message to a moderator
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Re: Hand of Nod WIP [message #467970 is a reply to message #467561] |
Fri, 25 May 2012 10:33 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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I tried it with the thicker base before and I didn't like how it turned out... But I just tried it and I think it works. We'll see if it stays or not. Thanks for the comments. I'm working on the interior right now.
/And yes, I did know about the beta/release Hand
//Always liked the beta structures from CC1 more due to color schemes
[Updated on: Fri, 25 May 2012 10:35] Report message to a moderator
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Re: Hand of Nod WIP [message #467979 is a reply to message #467561] |
Fri, 25 May 2012 13:28 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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In your last render the base is the same as the hand is this intended or just to show the scale comparison?
Since I think you shouldn't use much blend on the seam due to the fact the fact is either carved / put on the rock.
The rock base itself 'appears' natural in the Westwood pictures.
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Re: Hand of Nod WIP [message #467981 is a reply to message #467561] |
Fri, 25 May 2012 13:57 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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In the last render, the green rectangular box is the player scale. I'm combining textures where possible to reduce load times and frame rate slowdowns, so the hand and the rock base are both using the same texture. Smoothing groups will make it look like the hand is jutting out of the rock in-game, since the lighting will create a visible seam where the arm meets the rock face.
[Updated on: Fri, 25 May 2012 13:58] Report message to a moderator
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Re: Hand of Nod WIP [message #468004 is a reply to message #467561] |
Sat, 26 May 2012 01:13 |
Blazea58
Messages: 408 Registered: May 2003
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Commander |
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Well I just hope the Mammoth tank has lower splash damage, or people inside will be screwed!! lol. That is unless of course the purchase terminals are on a lower floor, and plenty of ways back to the ground level. I'm sure you will figure something out, as you always do.
Either way, I think it's better with that new concrete look and the big crack down the side.
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