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Re: Question... [message #466318 is a reply to message #465948] |
Wed, 18 April 2012 02:31 |
robbyke
Messages: 348 Registered: September 2010 Location: Belgium
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Whitedragon wrote on Thu, 12 April 2012 00:15 | Try something like this.
void MDB_Create_Zone::Created(GameObject *obj) {
Vector3 Size = Vector3(4.0f,8.0f,2.0f); //Size of the script zone.
Matrix3 Rotation(true);
Rotation.Rotate_Z(Commands->Get_Facing(obj)); //Set the rotation of the script zone to the same as the beacon.
OBBoxClass Box(Commands->Get_Position(obj),Size,Rotation); //Create the bounding box with the position of the beacon, and the size and rotation defined earlier.
GameObject* Zone = Create_Zone("Script_Zone_All",Box);
//Attach whatever script you want to the zone now.
}
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if you create the zone is the object in the middle or in a corner?
if it is in the middle are X and Y then total length
with the example the object would be at 2 on Y and 4 on Y
or would the zone then be a total of 8 X and 16 Y?
Owner of kambot TT server
kambot.freeforums.org
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Question...
By: FeaR on Tue, 10 April 2012 01:18
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By: FeaR on Tue, 10 April 2012 01:42
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By: robbyke on Tue, 10 April 2012 08:16
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By: Ethenal on Tue, 10 April 2012 16:56
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Re: Question...
By: FeaR on Wed, 11 April 2012 01:27
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By: FeaR on Wed, 11 April 2012 09:03
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By: jlhill17 on Wed, 11 April 2012 13:40
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Re: Question...
By: FeaR on Thu, 12 April 2012 13:40
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Re: Question...
By: robbyke on Wed, 18 April 2012 02:31
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Re: Question...
By: robbyke on Wed, 18 April 2012 08:18
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By: robbyke on Wed, 18 April 2012 17:55
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By: robbyke on Thu, 19 April 2012 15:31
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By: robbyke on Sat, 28 April 2012 16:19
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By: Omar007 on Wed, 18 April 2012 15:07
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By: robbyke on Thu, 19 April 2012 18:53
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By: robbyke on Fri, 20 April 2012 05:52
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By: jonwil on Fri, 20 April 2012 07:14
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Re: Question...
By: robbyke on Fri, 20 April 2012 11:07
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