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Re: Question... [message #465941 is a reply to message #465856] Wed, 11 April 2012 13:40 Go to previous messageGo to previous message
jlhill17 is currently offline  jlhill17
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Registered: September 2011
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I've never done it myself, but I imagine you could do it by simply attaching a vehicle regen script to the beacon object as well as replace_when_repaired. Make sure the armor type of the beacon is a vehicle armor, and modify the health of the beacon so it doesn't start out at full health. Make the script replace the beacon with the custom script zone preset you made, then maybe use a zone_resize script to make it the size you want.

There may be an easier way to do this, but this is my best idea.
 
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