Little issue [message #465727] |
Sat, 07 April 2012 19:43 |
YesNoMayb
Messages: 176 Registered: February 2012
Karma: 0
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Recruit |
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The windows of hon don't make sounds when you destroy them. This isn't a problem that affects gameplay but I'm used to the sound of them breaking.
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Re: Little issue [message #465796 is a reply to message #465727] |
Mon, 09 April 2012 09:42 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
Karma: 0
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Colonel |
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YesNoMayb wrote on Sun, 08 April 2012 03:43 | The windows of hon don't make sounds when you destroy them. This isn't a problem that affects gameplay but I'm used to the sound of them breaking.
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Mine do...
Jamie is a guys name in Europe...
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Re: Little issue [message #465799 is a reply to message #465727] |
Mon, 09 April 2012 09:57 |
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Mine work as well.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Little issue [message #466030 is a reply to message #465727] |
Fri, 13 April 2012 07:25 |
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FYI, the shatter sound comes via surfaceeffects.ini, basically the game plays the same sound on a shatter as it would when a bullet hits the object.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Little issue [message #466068 is a reply to message #465727] |
Sat, 14 April 2012 06:13 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Not doing anything special at all. I think I might have a modified surfaceeffects.ini in my ttfs folder or something, could that affect it?
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Little issue [message #466118 is a reply to message #465727] |
Sat, 14 April 2012 20:54 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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If the exterior glass mesh (I'm assuming the interior mesh was set to Glass material type) isn't using Glass as a material type, it won't make a glass shattering sound when shot. An example of this is the Airstrip windows. They will never make a shattering sound unless someone edits the W3D file to associate those meshes with the Glass material, or if they make a custom level that sets the glass meshes to the Glass material. That's what plugs into surfaceeffects.ini as Jonwil mentioned.
It depends on the level being played, I imagine. It could very well be the same type of issue that happens on different levels, where the level artist set the material types improperly. Tse Cheng Lo, for example, set the majority of Nod textures (even the Airstrip tarmac) to the Heavy Metal material type for Canyon. This is why almost every building on Canyon for Nod sounds like dense metal when shot. Even the red pad on the Airstrip which normally sounds like concrete, even though the red pad uses the texture applied to the Power Plant on other levels which is set to Heavy Metal.
There's a bit of inconsistency with material types with Westwood creations. It's a sticking point for me since I hate hearing a bullet effect that isn't set correctly. I've tried to keep it consistent across most of my work over the years.
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