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Re: Renegade Mod [message #443842 is a reply to message #433126] Mon, 14 February 2011 16:04 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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just released an update, be sure to look at it when its up. heres the link to our page: http://www.moddb.com/games/tiberian-dawn-the-first-strike and happy Valentine's Day!

with love,
Firestorm Prouctions


[Updated on: Mon, 14 February 2011 16:04]

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Re: Renegade Mod [message #444695 is a reply to message #433126] Mon, 07 March 2011 21:00 Go to previous messageGo to next message
my486CPU is currently offline  my486CPU
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I was just curious as to how things were going with your mod?

Also what engine are you going to be using? SAGE?

[Updated on: Mon, 07 March 2011 21:04]

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Re: Renegade Mod [message #444721 is a reply to message #444695] Tue, 08 March 2011 14:35 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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things are going good, and we are using the unreal engine. you can check it out on our moddb page http://www.moddb.com/games/tiberian-dawn-the-first-strike

Re: Tiberian Dawn: The First Strike [message #449028 is a reply to message #433126] Wed, 22 June 2011 22:36 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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edited original post, wondering if i should make a new thread...

EDIT: Just released an update, check our moddb page.


[Updated on: Fri, 24 June 2011 11:29]

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Re: Tiberian Dawn: The First Strike [message #449671 is a reply to message #433126] Sat, 16 July 2011 13:42 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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We've just posted our 1 year anniversary update!

Re: Tiberian Dawn: The First Strike [message #450049 is a reply to message #433126] Mon, 25 July 2011 11:37 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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I always though moddb needed another doomed C&C game. Seriously, search "Command and Conquer" on moddb and set the status to unreleased. This game will quickly join the ranks. Good luck!!

[Updated on: Mon, 25 July 2011 11:46]

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Re: Tiberian Dawn: The First Strike [message #450165 is a reply to message #450049] Tue, 26 July 2011 17:54 Go to previous messageGo to next message
bunka
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great update thanks! will next year's anniversary update be another building and a vehicle? this way atleast you can have the models finished by 2045.
Re: Tiberian Dawn: The First Strike [message #450224 is a reply to message #433126] Thu, 28 July 2011 00:55 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Hey thanks for the comments, good to see someone is still alive out there.

Re: Tiberian Dawn: The First Strike [message #450910 is a reply to message #433126] Sun, 07 August 2011 18:54 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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We've released our new website! Check it out here: http://firestormproductions.org/board/ its currently just a forum, but its being updated all the time.

Re: Tiberian Dawn: The First Strike [message #454812 is a reply to message #433126] Fri, 16 September 2011 14:53 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Just updated, check it out!

Re: Tiberian Dawn: The First Strike [message #457905 is a reply to message #433126] Sat, 15 October 2011 09:34 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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We've just update with the recon bike! You should check it out when its authed.


Re: Tiberian Dawn: The First Strike [message #458697 is a reply to message #433126] Sat, 29 October 2011 08:52 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Website is down, please use our moddb forums until we either get the old site up again, or make a new website. http://www.moddb.com/games/tiberian-dawn-the-first-strike/forum/

EDIT: False alarm, you're still welcome to use the moddb forums though Smile


[Updated on: Sat, 29 October 2011 11:13]

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Re: Tiberian Dawn: The First Strike [message #461728 is a reply to message #433126] Sun, 15 January 2012 08:03 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Things have been going slow, really slow. This update is basically to inform everyone that we aren't dead, but that we could really use some help.

We need 3D modelers, and those who can animate and rig 3d models the most. However, we are also accepting:

Website Designers
Concept Artists
Texture Artists
Promotional/Logo Artists

Everyone else is either really busy, or having computer/software problems. So everything will be going at a snail's pace, if at all, without any help.

Respectfully,
Bfranx and the Firestorm Productions Team


Re: Tiberian Dawn: The First Strike [message #463982 is a reply to message #433126] Thu, 08 March 2012 10:58 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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We're looking for help in the following fields!

3d Art (also rigging and unwrapping)
Engine Coding
Programmers
Website Designers
Concept Artists
Logo/Promotional Artists
Public Relations
Animators
Texture Artists

If you want this game to pull through then consider joining! Its a big order to fill, but weve got a big community! Join Today!


Re: Tiberian Dawn: The First Strike [message #465608 is a reply to message #433126] Thu, 05 April 2012 19:30 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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There is renewed hope. abcd5799 has joined and is working on the guard tower (currently WIP)

http://media.moddb.com/images/games/1/14/13213/Guard_tower.png

And remember that we're looking for all of the following: *= Accepting ***=Need Desperately # = Not Accepting at this time

3D Artists: Buildings, Weapons, Characters, Vehicles. ***
3D Unwrappers: Getting the models ready for texturing. #
Texture Artists: Texturing the unwrapped models. #
Animators/Riggers: Basically, making it so that the models will work on the Unreal Engine. #
Engine Programmers: Making sure that everything works right. *
Concept Artists: 2D Drawings for the 3D Artists to base their work on. ***
Logo/Promotional Artists: Logos for the game and company, and posters to attract new followers and members. *
Website Designers: We need a new website to post ideas, updates, and accept new members. ***
Mappers: Putting it all together. Should be able to work with textures and models, and know how to use the UDK map maker, or any other map maker that will work on the Unreal Engine.#
Sound Designers: Vehicle, Weapon, and Ambient sounds. ***

These positions are not paid, however, joining could be a great opportunity to work with a team, improve your ability, and have something to show others when applying for their team.

If you're interested, message me here, apply on our website www.firestormproductions.org/board or email me at Bfranx1994@hotmail.com


Re: Tiberian Dawn: The First Strike [message #465625 is a reply to message #433126] Fri, 06 April 2012 07:05 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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That is an inaccurate model. I suggest following your references closer if you want this mod you're developing to look true to the original game. Also, there are many areas of that model which could be improved: reduce the sandbag polygon counts as a starter point. Normals would give you the detail you're looking for.
Re: Tiberian Dawn: The First Strike [message #465628 is a reply to message #433126] Fri, 06 April 2012 08:15 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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this was just his basic WIP, we've already talked about what needs to be changed, and hes working on it now.

Re: Tiberian Dawn: The First Strike [message #465630 is a reply to message #433126] Fri, 06 April 2012 10:30 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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When I post my work as a work-in-progress, the model is not so far from the source material as to require a rework of the geometry to such an extent that it greatly affects the model's silhouette after I'm finished with it.

Similarly, if you were to develop a model of a watermelon that looked like a cantaloupe, calling it a work in progress is simply an obfuscation of the problem: you need to hire modelers that are worth their salt. When you ask for a certain type of object and get a similar but different one in its place, you're working with someone who needs attention to detail.

[Updated on: Fri, 06 April 2012 10:32]

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Re: Tiberian Dawn: The First Strike [message #465632 is a reply to message #465630] Fri, 06 April 2012 11:35 Go to previous messageGo to next message
reckneya is currently offline  reckneya
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Aircraftkiller wrote on Fri, 06 April 2012 10:30

When I post my work as a work-in-progress, the model is not so far from the source material as to require a rework of the geometry to such an extent that it greatly affects the model's silhouette after I'm finished with it.

Similarly, if you were to develop a model of a watermelon that looked like a cantaloupe, calling it a work in progress is simply an obfuscation of the problem: you need to hire modelers that are worth their salt. When you ask for a certain type of object and get a similar but different one in its place, you're working with someone who needs attention to detail.

Let me predict his reply:

He already knows this. He's working on this. And you are not helping.


Brandan wrote on Tue, 10 April 2012 07:13

Also what happened to you can change your ISP I doubt you even know what a VPN is or even a remote idea of how the Internet even works.
If I disregard the deficit of cohesion between his statements, and the lack of proper spelling and use of symbols I think I know what he was trying to say, and I lol'd. No hard feelings though Brandan Wink
Re: Tiberian Dawn: The First Strike [message #465633 is a reply to message #465630] Fri, 06 April 2012 11:50 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Aircraftkiller wrote on Fri, 06 April 2012 10:30

When I post my work as a work-in-progress, the model is not so far from the source material as to require a rework of the geometry to such an extent that it greatly affects the model's silhouette after I'm finished with it.

Similarly, if you were to develop a model of a watermelon that looked like a cantaloupe, calling it a work in progress is simply an obfuscation of the problem: you need to hire modelers that are worth their salt. When you ask for a certain type of object and get a similar but different one in its place, you're working with someone who needs attention to detail.


Almost immediately after joining he released this out of thin air, so my guess is he had already been working on it. He didn't really have any good sources for material, from what I understand, he worked by memory or from pictures on the EVA Database until i gave him a link to a gallery of resources. Regardless, I gave him a list of the things that needed to be corrected, and if needed, he'll have to re-work the entire model.

Criticism is always appreciated, thanks for the input.

reckneya wrote on Fri, 06 April 2012 11:35

Aircraftkiller wrote on Fri, 06 April 2012 10:30

When I post my work as a work-in-progress, the model is not so far from the source material as to require a rework of the geometry to such an extent that it greatly affects the model's silhouette after I'm finished with it.

Similarly, if you were to develop a model of a watermelon that looked like a cantaloupe, calling it a work in progress is simply an obfuscation of the problem: you need to hire modelers that are worth their salt. When you ask for a certain type of object and get a similar but different one in its place, you're working with someone who needs attention to detail.

Let me predict his reply:

He already knows this. He's working on this. And you are not helping.



Please don't try to insinuate that you know someone unless you really do. This thread is for criticism, questions, and recruitment. Since your post is not in any of these categories, its off topic and does not belong here.

But if you have anything constructive to say, please do.

Polite as always,
~Bfranx


[Updated on: Fri, 06 April 2012 13:21]

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Re: Tiberian Dawn: The First Strike [message #465643 is a reply to message #465632] Fri, 06 April 2012 13:20 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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-snip-

[Updated on: Fri, 06 April 2012 13:20]

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Re: Tiberian Dawn: The First Strike [message #465648 is a reply to message #465633] Fri, 06 April 2012 14:10 Go to previous messageGo to next message
reckneya is currently offline  reckneya
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Bfranx wrote on Fri, 06 April 2012 11:50


reckneya wrote on Fri, 06 April 2012 11:35


Let me predict his reply:

He already knows this. He's working on this. And you are not helping.



Please don't try to insinuate that you know someone unless you really do. This thread is for criticism, questions, and recruitment. Since your post is not in any of these categories, its off topic and does not belong here.

But if you have anything constructive to say, please do.

Polite as always,
~Bfranx


My post is exactly that, only you seem to be unable to understand the subtle message. Allow me to be blunt: You made a very poor choice to choose Renegade as the engine for this mod. This was said to you very early on, and all you have done is counter the commenters that addressed this to you with comments in the likes of "I already know that" - "I am already working on that" and such. Your mod will have no player base once it is finished, taking into mind the chances that it will be finished are slim to say the least. The proof of how dead your mod actually is, is right there: the moddb gets absolutely no attention, your forum is as good as dead, and what little posts are there are almost all made by you. Your PR managing is completely missing, considering you're posting on a forum that pretty much rejected your mod concept (or better said; the lack of a concept - you have not provided anything substantial when it comes to the concept, only vague one liners) and still you persist in updating us. And when you update us, it's complete bullshit. Just look at your last update, this guard tower. As Aircrafkiller told you; that is not how a guard tower in C&C95 looks. You then comment back on him you know this, and are working on it, the guy who made it just came with this out of the blue. COME AGAIN?? Let me get this clear: Your aim is to make C&C TD mod for renegade to make it resemble it EXACTLY how it is, and when someone makes something, which is not that, you decide to post it as an update on your mod? What is the logic behind this!? The only thing this shows is your desperation to prove to a community that has already deemed your mod "dead" that it's not. By posting "updates" of stuff you aren't even going to use because it doesn't fit the mod, you only prove to us that your mod is in fact dead.

That's the criticism. Now let me give you some advice. It's been said many times before, but who knows, maybe you'll learn to understand what it means this time: Stop wasting your time. Your mod is a failure in the making. Make a PKG mod or something, it will be easier to do and quicker finished, and God knows it might get a player on a random Sunday evening. What you are doing now, is completely pointless.


Brandan wrote on Tue, 10 April 2012 07:13

Also what happened to you can change your ISP I doubt you even know what a VPN is or even a remote idea of how the Internet even works.
If I disregard the deficit of cohesion between his statements, and the lack of proper spelling and use of symbols I think I know what he was trying to say, and I lol'd. No hard feelings though Brandan Wink

[Updated on: Fri, 06 April 2012 14:18]

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Re: Tiberian Dawn: The First Strike [message #465649 is a reply to message #433126] Fri, 06 April 2012 14:20 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Quote:

Mappers: Putting it all together. Should be able to work
with textures and models, and know how to use the UDK
map maker, or any other map maker that will work on the
Unreal Engine.#


He isn't working with Renegade.
Re: Tiberian Dawn: The First Strike [message #465650 is a reply to message #433126] Fri, 06 April 2012 14:23 Go to previous messageGo to next message
reckneya is currently offline  reckneya
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So he's on Unreal engine then? It's still not going to get him a player base though.

Brandan wrote on Tue, 10 April 2012 07:13

Also what happened to you can change your ISP I doubt you even know what a VPN is or even a remote idea of how the Internet even works.
If I disregard the deficit of cohesion between his statements, and the lack of proper spelling and use of symbols I think I know what he was trying to say, and I lol'd. No hard feelings though Brandan Wink
Re: Tiberian Dawn: The First Strike [message #465652 is a reply to message #465648] Fri, 06 April 2012 14:31 Go to previous messageGo to previous message
Bfranx is currently offline  Bfranx
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reckneya wrote on Fri, 06 April 2012 14:10

Bfranx wrote on Fri, 06 April 2012 11:50

Aircraftkiller wrote on Fri, 06 April 2012 10:30

When I post my work as a work-in-progress, the model is not so far from the source material as to require a rework of the geometry to such an extent that it greatly affects the model's silhouette after I'm finished with it.

Similarly, if you were to develop a model of a watermelon that looked like a cantaloupe, calling it a work in progress is simply an obfuscation of the problem: you need to hire modelers that are worth their salt. When you ask for a certain type of object and get a similar but different one in its place, you're working with someone who needs attention to detail.


Almost immediately after joining he released this out of thin air, so my guess is he had already been working on it. He didn't really have any good sources for material, from what I understand, he worked by memory or from pictures on the EVA Database until i gave him a link to a gallery of resources. Regardless, I gave him a list of the things that needed to be corrected, and if needed, he'll have to re-work the entire model.

Criticism is always appreciated, thanks for the input.

reckneya wrote on Fri, 06 April 2012 11:35

Aircraftkiller wrote on Fri, 06 April 2012 10:30

When I post my work as a work-in-progress, the model is not so far from the source material as to require a rework of the geometry to such an extent that it greatly affects the model's silhouette after I'm finished with it.

Similarly, if you were to develop a model of a watermelon that looked like a cantaloupe, calling it a work in progress is simply an obfuscation of the problem: you need to hire modelers that are worth their salt. When you ask for a certain type of object and get a similar but different one in its place, you're working with someone who needs attention to detail.

Let me predict his reply:

He already knows this. He's working on this. And you are not helping.



Please don't try to insinuate that you know someone unless you really do. This thread is for criticism, questions, and recruitment. Since your post is not in any of these categories, its off topic and does not belong here.

But if you have anything constructive to say, please do.

Polite as always,
~Bfranx


My post is exactly that, only you seem to be unable to understand the subtle message. Allow me to be blunt: You made a very poor choice to choose Renegade as the engine for this mod. This was said to you very early on, and all you have done is counter the commenters that addressed this to you with comments in the sounds of "I already know that" - "I am already working on that" and such. You mod will have no player base once it is finished, taking into mind the chances that it will be finished are slim to say the least. The proof of how dead your mod actually is, is right there: the moddb gets absolutely no attention, your forum is as good as dead, and what little posts are there are almost all made by you. Your PR managing is completely missing, considering you're posting on a forum that pretty much rejected your mod concept (or better said; the lack of a concept - you have not provided anything substantial when it comes to the concept, only vague one liners) and still you persist in updating us. And when you update us, it's complete bullshit. Just look at your last update, this guard tower. As Aircrafkiller told you; that is not how a guard tower in C&C95 looks. You then comment back on him you know this, and are working on it, the guy who made it just came with this out of the blue. COME AGAIN?? Let me get this clear: Your aim is to make C&C TD mod for renegade to make it resemble it EXACTLY how it is, and when someone makes something, which is not that, you decide to post it as an update on your mod? What is the logic of this! The only thing this shows is your desperation to prove to a community that has already deemed your mod "dead" the is not dead. By posting things that are not going to be used as "updates" you only prove to us that your mod is in fact dead.

That's the criticism. Now let me give you some advice. It's been said many times before, but who knows, maybe you'll learn to understand what it means this time: Stop wasting your time. Your mod is a failure in the making. Make a PKG mod or something, it will be easier to do and quicker finished, and God knows it might get a player on a random Sunday evening. What you are doing now, is completely pointless.



Allow me to address your flawed criticism.

If you would actually look at the moddb page where in the description of the game it says "all on the beautiful Unreal Engine (UDK)." or, have been watching the mod before we switched to the Unreal engine a YEAR ago, then you would have known that we are not on the W3D engine. The switch was for the very reasons you gave. Unreal has a larger playerbase and community.

Also, you incorrectly state that the moddb is neglected, when in fact it's the most updated. Of course, the fact that you obviously have not been looking at it makes that point invalid to begin with. The forum is dead because we have no website designer anymore, we've had 3 different websites planned from 3 different designers, and out of all of them, the one we have now is the only one that had any real groundwork completed. The posts are made by me because its my job to post them.

Furthermore, if you would like a description of the game and it's goals, although i would hope anyone could understand the very simple concept behind it, I would be more than glad to enlighten you.

Yes, the update was made to prove that the mod is not dead, a refusal to die can either be desperation or determination. Though desperation would be ignorant, since the game is free to play, there are no possible gains.

Finally, your advice is anything but advisory, more of a pointless rant than anything. Your lack of understanding for the most basic reasons behind the game, what the game runs on, or how the people behind it work, only proves that you reiterate points that are no longer true. The reasons behind this are your own and i wont concern myself with them.


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