[SSGM Plugin 4.0] LuaTT 1.2 [message #465557] |
Thu, 05 April 2012 01:06 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma:
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Colonel |
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After many testings 24/7 on our servers, here is the latest LuaTT 1.2 (by jnz, ported by me). I hope you enjoy this release and have fun, also the source code is included so you can see, learn and modify it, if you want to use it on something, please credit jnz (if you want, me too ).
Special thanks
ExEric3 for hosting, helping, supporting me on development, etc
jonwil for codding help and fixing LuaTT to work nice.
StealthEye for codding help and fixing LuaTT too.
XiiXeno for testing it and suggestions
Our players for playing and testing the stability of LuaTT
All who supports LuaTT
server owners who are using Lua
to all peoples who made possible Lua
and Jnz for his great work on Lua for SSGM 2.02
Download
Source link.
Binary Link
LuaTT examples (scripts/hooks) -- you should download it, to see newest hooks
Work on TT final
The LuaTT Wiki (functions/examples and other) is here
How to install
Copy LuaTT.dll on your main FDS folder, add it to ssgm.ini at Plugins section.
Create a folder (if isn't) called LuaPlugins in main FDS Folder, there your scripts goes
Please look on LuaTT examples for hooks examples and on wiki for functions.
IMPORTANT CHANGES
All functions who are returning 0 or 1 (aka specialbool) will return bool (true or false).
Is_WOL_User(nickname) is not yet tested. If doesn't work please tell us.
Thanks. Don't forget to report any bugs here or forums
(Lua Logo © 1998 Lua.org. Original Graphic design by Alexandre Nakonechnyj - edited for LuaTT)
Creator of Mutant Co-Op
Developer of LuaTT
[Updated on: Sun, 31 March 2013 02:30] Report message to a moderator
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