[SSGM Plugin 4.0] LuaTT 1.2 [message #465557] |
Thu, 05 April 2012 01:06 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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After many testings 24/7 on our servers, here is the latest LuaTT 1.2 (by jnz, ported by me). I hope you enjoy this release and have fun, also the source code is included so you can see, learn and modify it, if you want to use it on something, please credit jnz (if you want, me too ).
Special thanks
ExEric3 for hosting, helping, supporting me on development, etc
jonwil for codding help and fixing LuaTT to work nice.
StealthEye for codding help and fixing LuaTT too.
XiiXeno for testing it and suggestions
Our players for playing and testing the stability of LuaTT
All who supports LuaTT
server owners who are using Lua
to all peoples who made possible Lua
and Jnz for his great work on Lua for SSGM 2.02
Download
Source link.
Binary Link
LuaTT examples (scripts/hooks) -- you should download it, to see newest hooks
Work on TT final
The LuaTT Wiki (functions/examples and other) is here
How to install
Copy LuaTT.dll on your main FDS folder, add it to ssgm.ini at Plugins section.
Create a folder (if isn't) called LuaPlugins in main FDS Folder, there your scripts goes
Please look on LuaTT examples for hooks examples and on wiki for functions.
IMPORTANT CHANGES
All functions who are returning 0 or 1 (aka specialbool) will return bool (true or false).
Is_WOL_User(nickname) is not yet tested. If doesn't work please tell us.
Thanks. Don't forget to report any bugs here or forums
(Lua Logo © 1998 Lua.org. Original Graphic design by Alexandre Nakonechnyj - edited for LuaTT)
Creator of Mutant Co-Op
Developer of LuaTT
[Updated on: Sun, 31 March 2013 02:30] Report message to a moderator
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Re: [SSGM Plugin 4.0] LuaTT 1.2 [message #469393 is a reply to message #465557] |
Sun, 17 June 2012 00:38 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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Colonel |
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when site is back, this will be updated with binary and source code. Thanks to all who tested it. if site won't be back soon, i will try upload it somewhere else.
ps: wiki needs update.
Thanks.
Creator of Mutant Co-Op
Developer of LuaTT
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Re: [SSGM Plugin 4.0] LuaTT 1.2 [message #469413 is a reply to message #465557] |
Sun, 17 June 2012 15:41 |
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Distrbd21
Messages: 743 Registered: September 2008
Karma: 0
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Colonel |
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When will the beta 5 one be ready?
Live Your Life Not Some one Else's.| Sharing Is Caring
Cookie Jar<glome> Who stole the cookie from the cookie jar?!
<content> glome stole the cookie from the cookie jar!
<glome> Who me?!
<content> Yes you!
<glome> Couldn't be!
<content> Then WHO?!!
<glome> Woody stole the cookie from the cookie jar!
*** glome has been kicked by DrWoody (fuck you i didn't touch the motherfucking cookie, bitch
Suicide<TB> I was depressed last night so I called the Suicide Life Line.
<TB> I reached a call center in Pakistan.
<TB> I told them I was suicidal.
<TB> They got all excited and asked if I could drive a truck
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Re: [SSGM Plugin 4.0] LuaTT 1.2 [message #469459 is a reply to message #469428] |
Mon, 18 June 2012 14:39 |
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Distrbd21
Messages: 743 Registered: September 2008
Karma: 0
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Colonel |
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ExEric3 wrote on Mon, 18 June 2012 01:01 |
DistrbdSt0rm21 wrote on Mon, 18 June 2012 00:41 | When will the beta 5 one be ready?
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When I will install new dedi box. So in next days I hope.
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LOL I just got mine up ;p
Live Your Life Not Some one Else's.| Sharing Is Caring
Cookie Jar<glome> Who stole the cookie from the cookie jar?!
<content> glome stole the cookie from the cookie jar!
<glome> Who me?!
<content> Yes you!
<glome> Couldn't be!
<content> Then WHO?!!
<glome> Woody stole the cookie from the cookie jar!
*** glome has been kicked by DrWoody (fuck you i didn't touch the motherfucking cookie, bitch
Suicide<TB> I was depressed last night so I called the Suicide Life Line.
<TB> I reached a call center in Pakistan.
<TB> I told them I was suicidal.
<TB> They got all excited and asked if I could drive a truck
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Re: [SSGM Plugin 4.0] LuaTT 1.2 [message #480216 is a reply to message #469494] |
Sun, 31 March 2013 01:46 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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Colonel |
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bump. LuaTT compiled for final (my fault, i though we still use RC2, lol)
Few changes:
Get_All_Buildings() -- return a table of buildings objects that are ingame
Get_All_Vehicles() -- return a table of vehicles objects that are ingame
Get_All_Players() -- return a table of players who are online ingame
HideTexture(pID) -- hides an applied hud texture to player (require player to use TT)
ShowTexture(pID, image_filename) -- shows a hud texture (using scope logic) to a player (require player to use TT)
Is_WOL_User(name) -- return true if player is on WOL or false if player is on GSA/LAN
all those were tested and still tested on our servers. If you find any bug, report it so i can fix it, there is a bug that we couldn't fix, is a bug on close, make FDS crash when close, this happens if you have more than one script registed with Lua.
Creator of Mutant Co-Op
Developer of LuaTT
[Updated on: Sun, 31 March 2013 02:30] Report message to a moderator
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Re: [SSGM Plugin 4.0] LuaTT 1.2 [message #480218 is a reply to message #465557] |
Sun, 31 March 2013 02:06 |
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Is this not compiled for 4.0 final?
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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