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Re: [MAP] Whoreglass [message #465535 is a reply to message #465481] Wed, 04 April 2012 14:16 Go to previous messageGo to previous message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
Karma:
Colonel
Well your map has 86406 polys.
Your small bushes take up 62080. (bush1 grouped)

So 72% of your map consists out of small tiny bushes...

Hourglass has in total 10691 polys.
(With vis planes!)

I just had a random search through turbosquid to give you an idea what you can make for way less polygons and mainly to show you that for what your map is it has way to many polygons.
http://www.turbosquid.com/3d-models/russian-car-fiat-vaz-max/271464

You really need to think out your map ideas better not only in terms of theme (or the big rock in the middle of the map) also under the hood.

- Consider decreasing the amount of polys for this map it is way too high for what it is.
- Think of different ways to decorate your map.
- Work on your theme (Palm trees in a canyon?)
- You have a foliage shape in 3DS to make random trees or configure different ones (You can set a randomiser to make each tree unique).

I'm not going to debate the gameplay.
Sorry Zunnie technically the map is not done at all.

Please work more on your ideas before you release them.
You really release your stuff way to fast.
 
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