Bug involving custom objects and mslistc [message #464889] |
Sat, 24 March 2012 21:00 |
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Ani
Messages: 399 Registered: February 2012 Location: New York City
Karma: 0
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Commander |
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There is a bug involving using this in TT:
global:
{
serverPresetsFile = "objects.gm";
};
And using the mslistc function (or !setnextmap) - right after the game ends after using the CMD, or using !gameover NOW - the server crashes.
What does fix this issue is setting up your TT configuration like this:
gameDefinitions:
{
Hourglass:
{
mapName = "C&C_Hourglass";
serverPresetsFile = "objects.aow";
};
Field:
{
mapName = "C&C_Field";
serverPresetsFile = "objects.aow";
};
Canyon:
{
mapName = "C&C_Canyon";
serverPresetsFile = "objects.aow";
};
This is probably an bug and although there is a workaround, this is a crash bug that should be fixed.
I'm sure it can be easily reproduced by anyone.
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