Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » A Level Editor Bug.
A Level Editor Bug. [message #465292] Mon, 02 April 2012 06:19 Go to next message
roszek is currently offline  roszek
Messages: 296
Registered: June 2010
Karma: 0
Recruit
If I Modify the purchase settings so I can use my own characters and then Export To Mix, I get invisible characters that don't move.

But if I Export Mod Package as "C&C_WhatEver.mix" it works fine.


index.php?t=getfile&id=14084&private=0

The same problem happens with vehicles.






  • Attachment: le_glitch.jpg
    (Size: 200.54KB, Downloaded 305 times)
Re: A Level Editor Bug. [message #465294 is a reply to message #465292] Mon, 02 April 2012 06:26 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Its not a bug. Its normal that if you modify existing presets (as opposed to making temp presets) the changes wont work if you export to a .mix file.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: A Level Editor Bug. [message #465298 is a reply to message #465292] Mon, 02 April 2012 07:02 Go to previous messageGo to next message
roszek is currently offline  roszek
Messages: 296
Registered: June 2010
Karma: 0
Recruit
But they were temped.

Edit: also I'm saying that it does work as a mix file but only if I do it the old way (with the quotes).

[Updated on: Mon, 02 April 2012 07:06]

Report message to a moderator

Re: A Level Editor Bug. [message #465304 is a reply to message #465292] Mon, 02 April 2012 08:18 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

ok, can you export this level you are working on with "Export to Mix" and name it with one filename, then export the level again with "Export Mod Package" like you said and post (or send me) both mix files?

EDIT: Can you also post/send me the complete leveledit folder for this level?


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies

[Updated on: Mon, 02 April 2012 08:18]

Report message to a moderator

Re: A Level Editor Bug. [message #465320 is a reply to message #465304] Mon, 02 April 2012 09:09 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3811
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
It's just not exporting the .w3d files. Add your character's w3d file to an object's dependencies and then export, it'll work fine.

Level editor is only smart enough to export the .w3d in the .mix if it has been placed on the level, or is listed on a placed object's dependencies.

When you do the ".mix" thing its just exporting it as it would a package, this forces it to export all the files whether it uses them or not.


[Updated on: Mon, 02 April 2012 09:12]

Report message to a moderator

Re: A Level Editor Bug. [message #465324 is a reply to message #465320] Mon, 02 April 2012 09:38 Go to previous messageGo to next message
roszek is currently offline  roszek
Messages: 296
Registered: June 2010
Karma: 0
Recruit
Jerad Gray wrote on Mon, 02 April 2012 09:09

It's just not exporting the .w3d files. Add your character's w3d file to an object's dependencies and then export, it'll work fine.

Level editor is only smart enough to export the .w3d in the .mix if it has been placed on the level, or is listed on a placed object's dependencies.

When you do the ".mix" thing its just exporting it as it would a package, this forces it to export all the files whether it uses them or not.


your right, i looked in the mix with XCC and the w3d was not there.

I'm not sure what you mean by: "Add your character's w3d file to an object's dependencies". Can you explain further?
Re: A Level Editor Bug. [message #465329 is a reply to message #465324] Mon, 02 April 2012 09:49 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3811
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
roszek wrote on Mon, 02 April 2012 10:38

Jerad Gray wrote on Mon, 02 April 2012 09:09

It's just not exporting the .w3d files. Add your character's w3d file to an object's dependencies and then export, it'll work fine.

Level editor is only smart enough to export the .w3d in the .mix if it has been placed on the level, or is listed on a placed object's dependencies.

When you do the ".mix" thing its just exporting it as it would a package, this forces it to export all the files whether it uses them or not.


your right, i looked in the mix with XCC and the w3d was not there.

I'm not sure what you mean by: "Add your character's w3d file to an object's dependencies". Can you explain further?

If you go in and edit an object's preset, you see a tab called Dependencies, if you add your w3d models to that list, accept your changes, and then place it on the level, Level editor will export the w3d model (Westwood usually seems to have attached the w3d's to the purchase settings dependencies tab).


Re: A Level Editor Bug. [message #465332 is a reply to message #465329] Mon, 02 April 2012 10:21 Go to previous message
roszek is currently offline  roszek
Messages: 296
Registered: June 2010
Karma: 0
Recruit
Jerad Gray wrote on Mon, 02 April 2012 09:49

roszek wrote on Mon, 02 April 2012 10:38

Jerad Gray wrote on Mon, 02 April 2012 09:09

It's just not exporting the .w3d files. Add your character's w3d file to an object's dependencies and then export, it'll work fine.

Level editor is only smart enough to export the .w3d in the .mix if it has been placed on the level, or is listed on a placed object's dependencies.

When you do the ".mix" thing its just exporting it as it would a package, this forces it to export all the files whether it uses them or not.


your right, i looked in the mix with XCC and the w3d was not there.

I'm not sure what you mean by: "Add your character's w3d file to an object's dependencies". Can you explain further?

If you go in and edit an object's preset, you see a tab called Dependencies, if you add your w3d models to that list, accept your changes, and then place it on the level, Level editor will export the w3d model (Westwood usually seems to have attached the w3d's to the purchase settings dependencies tab).


I did get it to work! thanks Mr. Gray

[Updated on: Mon, 02 April 2012 12:45]

Report message to a moderator

Previous Topic: Resource Manager
Next Topic: error after update beta 4
Goto Forum:
  


Current Time: Tue Nov 26 22:20:52 MST 2024

Total time taken to generate the page: 0.01010 seconds