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			| Tiberium Crystal War Beta 1.40 [message #465097] | Thu, 29 March 2012 22:36 |  
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				|  |  zunnie Messages: 2959
 Registered: September 2003
 Location: Netherlands
 
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	| Tiberium Crystal War Full Beta 1.40 Released (FREE TO PLAY) Official Website: http://www.tiberiumcrystalwar.com
 
 IMPORTANT: Please UNINSTALL any previous versions of TCW before installing this one.
 
 DOWNLOAD MIRROR 1: http://www.tiberiumc..._Beta_v1.40.exe
 DOWNLOAD MIRROR 2: http://213.206.228.1..._Beta_v1.40.exe
 DOWNLOAD MIRROR 3: http://www.game-maps..._Beta_v1.40.exe
 DOWNLOAD MIRROR 4: http://www.zunnie.ne..._Beta_v1.40.exe
 DOWNLOAD MIRROR 5: http://188.138.84.23..._Beta_v1.40.exe
 
 Please NOTE that the installer might appear to be non responsive when installing, just leave it running, it is actually busy extracting the files.
 Please NOTE that when you run the GAME for the FIRST time it may take a long time for it to load up, just be patient
  
 
 VIDEO:
 http://www.indiedb.com/games/tcw-w3d/videos/nuclear-missile-ready-and-launch-ani mations
 IMAGES:
 http://www.indiedb.com/games/tcw-w3d/images/gdi-arms-and-wrists
 http://www.indiedb.com/games/tcw-w3d/images/new-vehicle-spawn-pads
 
 
 Installation
 Run the Tiberium_Crystal_War_Beta_v1.40.exe installation and follow the onscreen instructions. NOTE: The installer may appear to be unresponsive, just give it a few minutes to complete installing.
 
 VERY IMPORTANT:
 You must install the VC Redist which starts when installing Tiberium Crystal War.
 You must install the DirectX update which starts after the initial TCW installation completes.
 Your pc (XP systems mostly) must have Microsoft .NET Framework installed or the Launcher will not work.
 Download it here: http://www.microsoft...s.aspx?id=17851
 
 Configuring Tiberium Crystal War Graphics and Sound
 Please run the Configure Tiberium Crystal War shortcut in your Startmenu and configure your options as you see fit.
 Note that if it is the first time you run the config it may not save your settings right away. Launch the game, then exit it, and run the config again. It will save the settings on exit.
 
 Playing the Game Online
 Simply run the Launcher in administrator mode, enter your nickname and then click Launch Game to join and fight for either GDI or Nod in our server
  If there are any updates available you will be notified to download them.
 
 Internet Relay Chat
 IRC = irc.multiplayerforums.com #MPF-TCW
 Dont have IRC? http://www.mirc.com or http://www.mibbit.com
 
 Changelist
 --- Beta 1.40 Full Release Additions:
 Re-Arranged the Always* files so they are smaller
 --- Beta 1.34 Update Additions:
 New updated TCW-Launcher with some minor fixes
 Added sounds for Nod Laser Turret
 Added sounds for GDI Guardian Cannon
 Rebalanced Laser Turrets and Guardian Cannons on Snow map
 --- Beta 1.33 Update Additions:
 Added a bunch more trees on Snow map
 Created new ammotype for Laser Turrets that does far less damage to infantry
 Added Guardian Cannons and Laser Turrets to the map Snow for testing
 Updated unit purchase sounds for rifle squad, sniper, zonetrooper, black hand flame, nod commando, shadow
 Added under attack sound for Nod War Factory
 Added destroyed sound for Nod War Factory
 Changed Nod Weapons Factory name to Nod War Factory
 Added under attack sound for Nod Tiberium Silo
 Added detroyed sound for Nod Tiberium Silo
 Added under attack sound for GDI Tiberium Silo
 Added destroyed sound for GDI Tiberium Silo
 Added destroyed sound for GDI Command Post
 Added destroyed sound for GDI Armory (GDI only)
 Added under attack sound for GDI Armory (GDI only)
 New start/stop/idle sound for GDI Chinook/Ox Transport
 Added new bunkers to Tropical and fixed some collisions on rocks
 Added new bunkers to Dominatrix map
 Added new bunkers to Center Point map
 Removed Tiberium Silo's on TCW_Snow map
 Fixed a bug in tcw_Base_Defense script used on Cruising Samsites
 Dominatrix is now a night-map making the Control Point lights look splendid
 New Fixed Launcher should solve problems on XP systems
 New Tiberium Spike and Harvesting Code
 Updated map Dominatrix with trees
 Fixed under attack message for GDI Tiberium Silo's
 Renamed the Godmode character to Chuck Norris
 Renamed Chuck Norris to Justin Bieber
 New domination map TCW_Nodewar based on Spikewar with 5 Control Points
 Added new texture for Battle Engineer Helmet (Coop maps only)
 Added new texture for the GDI Engineer
 Fixed Coop Nod Commando to use the new model
 Fixed Coop Rocket Soldiers to use the new model
 Made Stealth Tank a little slower
 Made Scorpion Tank a little slower
 Made Flame Tank a little slower
 --- Beta 1.32 Update Additions:
 Music on Tropical changed to Frank Klepacki - Just Do It Up
 Added a new vehicle for special use under Object->Vehicle->TCW_Neutral->TCW_Dummy_Vehicle
 Attack Bike slowed down by 25% so it is no longer impossible to chase them
 Control Points now return to Neutral when destroyed showing off the Neutral animation
 New Control Point animating model for Center_Point and Dominatrix map and domination type maps in general
 --- Beta 1.31 Update Additions:
 Nuclear Missile now has nicer smoke emitter when Ready
 Nuclear Missile now takes off slower when fired
 Command Post Radar Scan now plays the sound when initiated
 Temple of Nod now plays sounds when attacked/destroyed
 Ion Control Center now plays sounds when attacked/destroyed
 Command Post now plays sounds when attacked/destroyed
 Several new death sounds for infantry
 New technology acquired sounds volume increased
 New flamer fire sound
 New Orca flying sound
 New remote c4 sound
 New timed c4 sound
 New c4 plant sound
 Technology stolen sounds amplified
 New taunts added: allday, better, bring, face, dollar, gg, guns, hell, imgood, kickass, mess, myway, nochance, piss, rest, shit, sit (thx MalarKeY007)
 APC's and Chinooks now play a funny sound when they are full - all'aboard
 Command Post now scans the map for stealth units and reveals them for two seconds every five minutes
 Dominatrix updated with new vehicle spawnpads
 Center Point updated with new vehicle spawnpads
 Walls lighting fixed
 Fixed Vehicle Spawnpads collisions
 Vehicle Spawnpads now give lights when neutral(blue), gdi(yellow) or nod(red)
 
 Notes
 You *must* let the installer run VCRedist and the DirectX Update at the end and install them or TCW may not work correctly.
 You *must* install the .NET Framework 4.0 (download: http://www.microsoft...s.aspx?id=17851 )
 You *must* run the TCW-Launcher in Administrator mode or updates will not function
 
 Greetz TCW Dev Team
 
 
   [Updated on: Thu, 29 March 2012 22:41] Report message to a moderator |  
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