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C&C_CliffRaid *WIP* [message #464985] Tue, 27 March 2012 12:01 Go to next message
FeaR is currently offline  FeaR
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Im just beginnning to map for ren, and i want some feedback on my map Very Happy

Any comment or help is appreciated Wink

http://www.multiplayerforums.com/images/RenegadeScr/cliffraid.PNG
Re: C&C_CliffRaid *WIP* [message #464986 is a reply to message #464985] Tue, 27 March 2012 12:06 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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not bad, i would host it on the upcoming Sla Xa0w.

Don't forget to place Light lamps, other environmental (some cactus XD)

ps: put some tunnels Smile


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Re: C&C_CliffRaid *WIP* [message #464987 is a reply to message #464985] Tue, 27 March 2012 12:17 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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General (2 Stars)

Nice FeaR, looks awesome Very Happy Good work

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Re: C&C_CliffRaid *WIP* [message #465010 is a reply to message #464985] Tue, 27 March 2012 20:47 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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indeed nice job mate, looking foward to play it in a near future.
icon14.gif  Re: C&C_CliffRaid *WIP* [message #465060 is a reply to message #465010] Thu, 29 March 2012 05:26 Go to previous messageGo to next message
Hunter-Seeker is currently offline  Hunter-Seeker
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nice map, FeaR, well still need some work Thumbs Up

Damn I want to create some maps to now lol Razz


http://i.imgur.com/5ET12.png

[Updated on: Thu, 29 March 2012 05:40]

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Re: C&C_CliffRaid *WIP* [message #465076 is a reply to message #464985] Thu, 29 March 2012 13:28 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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I see no way of getting credits at the beginning.

- Will the base defenses attack people if we try to go after the Harvesters at start?
- Are there any tunnels leading from where the bar is to where the hand is?
- Are there any access to the top of the "cliffs" or "canyons"?
- The building placements are a little gay sort of. I can see the point whoring of the PP all game depending on who has the field and no other actual game play.
- GDI has a major advantage, especially with the building placements. GDI can easily get an APC and rush towards the Hand and Refinery. Nod can't get into the bar because they're get shot by the AGT. And it will be a bitch to get to their Refinery.
- And I can't tell but if that's a tunnel behind each base, then GDI still has a major advantage.

I'm sorry, I just see terrible gameplay at the moment with how it's set up. I like the fact that it's symetrical sort of like Hourglass, but the map is definitely lacking.


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Re: C&C_CliffRaid *WIP* [message #465081 is a reply to message #464985] Thu, 29 March 2012 15:27 Go to previous messageGo to next message
FeaR is currently offline  FeaR
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Yeh youre completly right Xpert, im going to start over the map and change it.
Re: C&C_CliffRaid *WIP* [message #465083 is a reply to message #465081] Thu, 29 March 2012 15:46 Go to previous message
TankClash is currently offline  TankClash
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Do something different, maybe add more terrain between the two bases, with small hills and slopes for cover, maybe a small city in between... it just looks like another Under or Field level, tired of engaging vehicles while I leave my base... mirror bases are too common...


It looks good if you were going for games that end as soon as one team gets enough vehicles for a rush, if that was what you were going for... just saying


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Here's a compelling comment instead.
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