C&C_Airraid *wip* [message #464917] |
Sun, 25 March 2012 22:21 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
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General (2 Stars) |
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VIDEO: http://www.youtube.com/watch?v=bX1aju0g004
This map will have 4 Helipads for each team on the main islands (where the tibfield is).
There will be one Tib Silo for each team giving 7$/sec inside the Tiberium Fields.
Then on the elevated part of the island (where the two little big rocks are)
there will be repair pads to repair your choppahs.
The aircraft carrier in the center of the map can be 'captured' and
its deck can then be used to refill your heli's with new ammo.
I might or might not add man-able cannons on the deck, or anti aircraft stuff...
Hmm
[Updated on: Mon, 26 March 2012 17:00] Report message to a moderator
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Re: C&C_Airraid *wip* [message #464963 is a reply to message #464917] |
Tue, 27 March 2012 04:41 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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Really? I just don't get the point of creating all this shit. The maps look like crap in my opinion. What is this? Who can create most maps in as little time possible?
Seriously...post some quality once and I might have an actual reason to say something looks good.
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Re: C&C_Airraid *wip* [message #464968 is a reply to message #464964] |
Tue, 27 March 2012 05:51 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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Colonel |
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zunnie wrote on Tue, 27 March 2012 14:49 | I think they look fine, and i didnt make these maps in a week, i had them made up for TCW before, all i needed to do was port it to renegade.
Kthxbai
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your own maps of course you say are fine. Do we care if you port them to ren? we don't need more poor quality maps, ren already have enough of those type.
@Spyder, your right, his making maps with such low quality, he could put more work on them. i can't say I'm good mapper, but even as consumer i don't like them.
Creator of Mutant Co-Op
Developer of LuaTT
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Re: C&C_Airraid *wip* [message #464975 is a reply to message #464917] |
Tue, 27 March 2012 08:08 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
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General (2 Stars) |
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We had plenty of fun on the map earlier with 10 or so people, the map plays out great
SO i dont really care what you guys think of it.
Out of 20 people i talked to about 15 loved or liked the map, which is good enough for me.
[Updated on: Tue, 27 March 2012 08:25] Report message to a moderator
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Re: C&C_Airraid *wip* [message #464981 is a reply to message #464917] |
Tue, 27 March 2012 10:47 |
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cmatt42
Messages: 2057 Registered: July 2004
Karma: 0
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General (2 Stars) |
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I joined during test 14, I think it was. Here are my thoughts, some I've already shared:
- Lose the sniper rifle, replace it with the single-shot ramjet.
- The control point should be "owned" immediately when capturing first begins. This is so that one team doesn't do almost all of the capturing and the other team can just come in at the last moment and capture it for themselves. They should have to work for it. In other words, pretty much make them work how the control nodes work in Unreal Tournament.
- I'm not sure if you've chosen to alter the chinooks, but they should be more beefy. Actually using them to transport infantry to the enemy base or the ship could be pretty exciting.
GunKataGaming.net
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