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Re: Waterfalls [message #464903 is a reply to message #464900] |
Sun, 25 March 2012 11:43 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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Colonel |
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use Linear Offset with UPerSec=.1 or VPerSec, not sure. You can w3d import the map into gmax/max and see what westwood/ack did there.
Creator of Mutant Co-Op
Developer of LuaTT
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Re: Waterfalls [message #464908 is a reply to message #464900] |
Sun, 25 March 2012 15:47 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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Create your mesh. Apply mapping to it. Use an "includes" *.W3D file to pull in the emitter you wish to use with the waterfall, be it Westwood designed or something you developed yourself.
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