why can i change the bag amount to infinite but not the clip amount
WeaponDefinitionClass *Def = (WeaponDefinitionClass*)DefinitionMgrClass::Find_Named_Definition(Get_Powerup_Weapon("POW_Ammo_Regeneration"),true);
Def->ClipSize = 12; //doesnt work
Def->MaxInventoryRounds = -1; //does work
and are these changes for 1 map or for all coming maps?
final goal :
editing the AI vehicle weapon definitions to be more like the player vehicle weapon definitions
same for ammo definitions
[Updated on: Tue, 20 March 2012 05:43]
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