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ssgm wont load custom objects.gm [message #464387] Tue, 13 March 2012 18:02 Go to next message
robbyke is currently offline  robbyke
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my objects.gm is in the data folder

and has also been placed in the server folder to test

ssgm.ini :
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[Updated on: Tue, 13 March 2012 18:03]

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Re: ssgm wont load custom objects.gm [message #464389 is a reply to message #464387] Tue, 13 March 2012 18:29 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Beta 4 loads the objects file from tt.cfg, not ssgm.ini.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: ssgm wont load custom objects.gm [message #464395 is a reply to message #464387] Tue, 13 March 2012 22:00 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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I need to update the ini file

http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

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Re: ssgm wont load custom objects.gm [message #464397 is a reply to message #464387] Wed, 14 March 2012 00:20 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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and the .cfg file?
tt.cfg only has the map settings


Owner of kambot TT server

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Re: ssgm wont load custom objects.gm [message #464398 is a reply to message #464387] Wed, 14 March 2012 00:30 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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I didn't make tt.cfg. I only did ssgm.ini. I'll give jonwil a new copy. I got sidetracked today because of my level edit being broken.

http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

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Re: ssgm wont load custom objects.gm [message #464399 is a reply to message #464387] Wed, 14 March 2012 01:06 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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so i have no way to find out wich setting i have to adjust now to get it loaded?

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Re: ssgm wont load custom objects.gm [message #464400 is a reply to message #464387] Wed, 14 March 2012 02:54 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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global:
{
serverPresetsFile = "objectsx.ddb";
};


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
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Re: ssgm wont load custom objects.gm [message #464401 is a reply to message #464387] Wed, 14 March 2012 03:44 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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stil nothing i added those lines at the top of tt.cfg

ive been testing now found this :

when i put objects.gm in tt.cfg objects.gm in my data folder

it doesnt load the objects file

when i put objects2.gm in tt.cfg and objects.gm in my data folder

it crashes on level load


and now it works if im home gonna cross check

no idea why it works now


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[Updated on: Thu, 15 March 2012 10:34]

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Re: ssgm wont load custom objects.gm [message #464509 is a reply to message #464387] Fri, 16 March 2012 14:04 Go to previous message
Xpert is currently offline  Xpert
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gameDefinitions:
{
BasinTS:
{
mapName = "C&C_BasinTS";
packages = ["C&C_BasinTS"];
serverPresetsFile = "objects.gm";
};
Bio:
{
mapName = "C&C_Bio";
packages = ["C&C_Bio"];
serverPresetsFile = "objects.gm";
};
BunkersTS:
{
mapName = "C&C_BunkersTS";
packages = ["C&C_BunkersTS"];
serverPresetsFile = "objects.gm";
};
Cairo:
{
mapName = "C&C_Cairo";
packages = ["C&C_Cairo"];
serverPresetsFile = "objects.gm";
};
Canyon:
{
mapName = "C&C_Canyon";
serverPresetsFile = "objects.gm";
};
Carnage:
{
mapName = "C&C_Carnage-Club_Xtreme";
packages = ["C&C_Carnage-Club_Xtreme"];
serverPresetsFile = "objects.gm";
};
Christmas_Special:
{
mapName = "C&C_Christmas_Special";
packages = ["C&C_Christmas_Special"];
serverPresetsFile = "objects.gm";
};
City_Flying:
{
mapName = "C&C_City_Flying";
serverPresetsFile = "objects.gm";
};
City2_Flying:
{
mapName = "C&C_City2_Flying";
packages = ["C&C_City2_Flying"];
serverPresetsFile = "objects.gm";
};
Complex:
{
mapName = "C&C_Complex";
serverPresetsFile = "objects.gm";
};
Conquest_Winter:
{
mapName = "C&C_Conquest_Winter";
packages = ["C&C_Conquest_Winter"];
serverPresetsFile = "objects.gm";
};
Country_Meadow:
{
mapName = "C&C_Country_Meadow";
packages = ["C&C_Country_Meadow"];
serverPresetsFile = "objects.gm";
};
CrevasseTS:
{
mapName = "C&C_CrevasseTS";
packages = ["C&C_CrevasseTS"];
serverPresetsFile = "objects.gm";
};
EVA_Relaunch:
{
mapName = "C&C_EVA_Relaunch";
packages = ["C&C_EVA_Relaunch"];
serverPresetsFile = "objects.gm";
};
Field:
{
mapName = "C&C_Field";
serverPresetsFile = "objects.gm";
};
FieldTS:
{
packages = ["C&C_FieldTS"];
mapName = "C&C_FieldTS";
serverPresetsFile = "objects.gm";
};
FjordsTR:
{
mapName = "C&C_FjordsTR";
packages = ["C&C_FjordsTR"];
serverPresetsFile = "objects.gm";
};
ForestOfIllusion:
{
packages = ["C&C_ForestOfIllusion"];
mapName = "C&C_ForestOfIllusion";
serverPresetsFile = "objects.gm";
};
Gigantomachy:
{
mapName = "C&C_Gigantomachy";
packages = ["C&C_Gigantomachy"];
serverPresetsFile = "objects.gm";
};
Glacier_Flying:
{
mapName = "C&C_Glacier_Flying";
serverPresetsFile = "objects.gm";
};
GlacierTS:
{
mapName = "C&C_GlacierTS";
packages = ["C&C_GlacierTS"];
serverPresetsFile = "objects.gm";
};
Gobi:
{
mapName = "C&C_Gobi";
packages = ["C&C_Gobi"];
serverPresetsFile = "objects.gm";
};
Golf_Course:
{
mapName = "C&C_Golf_Course";
packages = ["C&C_Golf_Course"];
serverPresetsFile = "objects.gm";
};
Hangmans_Canyon:
{
mapName = "C&C_Hangmans_Canyon";
packages = ["C&C_Hangmans_Canyon"];
serverPresetsFile = "objects.gm";
};
High_Noon:
{
mapName = "C&C_High_Noon_2.1";
packages = ["C&C_High_Noon_2.1"];
serverPresetsFile = "objects.gm";
};
Hourglass:
{
mapName = "C&C_Hourglass";
serverPresetsFile = "objects.gm";
};
Hourglass_Flying:
{
mapName = "C&C_Hourglass_Flying";
packages = ["C&C_Hourglass_Flying"];
serverPresetsFile = "objects.gm";
};
Islands:
{
mapName = "C&C_Islands";
serverPresetsFile = "objects.gm";
};
Land:
{
mapName = "C&C_Land";
packages = ["C&C_Land"];
serverPresetsFile = "objects.gm";
};
Last_Stand:
{
mapName = "C&C_Last_Stand";
packages = ["C&C_Last_Stand"];
serverPresetsFile = "objects.gm";
};
Mesa:
{
mapName = "C&C_Mesa";
serverPresetsFile = "objects.gm";
};
Metropolis:
{
mapName = "C&C_Metropolis";
packages = ["C&C_Metropolis"];
serverPresetsFile = "objects.gm";
};
MetroTS:
{
mapName = "C&C_MetroTS";
packages = ["C&C_MetroTS"];
serverPresetsFile = "objects.gm";
};
MinesTS:
{
mapName = "C&C_MinesTS";
packages = ["C&C_MinesTS"];
serverPresetsFile = "objects.gm";
};
MutationRedux:
{
mapName = "C&C_MutationRedux";
packages = ["C&C_MutationRedux"];
serverPresetsFile = "objects.gm";
};
Ocean_View_B1:
{
mapName = "C&C_Ocean_View_B1";
packages = ["C&C_Ocean_View_B1"];
serverPresetsFile = "objects.gm";
};
River_RaidTS:
{
mapName = "C&C_River_RaidTS";
packages = ["C&C_River_RaidTS"];
serverPresetsFile = "objects.gm";
};
Sand:
{
mapName = "C&C_Sand";
packages = ["C&C_Sand"];
serverPresetsFile = "objects.gm";
};
SeasideCanyon:
{
mapName = "C&C_SeasideCanyon";
packages = ["C&C_SeasideCanyon"];
serverPresetsFile = "objects.gm";
};
Siege:
{
mapName = "C&C_Siege";
packages = ["C&C_Siege"];
serverPresetsFile = "objects.gm";
};
Silent_Dawn:
{
mapName = "C&C_Silent_Dawn";
packages = ["C&C_Silent_Dawn"];
serverPresetsFile = "objects.gm";
};
Snow:
{
mapName = "C&C_Snow";
packages = ["C&C_Snow"];
serverPresetsFile = "objects.gm";
};
SnowSt0rm:
{
mapName = "C&C_Snow_St0rm";
packages = ["C&C_Snow_St0rm"];
serverPresetsFile = "objects.gm";
};
St0rm-Escape:
{
mapName = "C&C_St0rm-Escape";
packages = ["C&C_St0rm-Escape"];
serverPresetsFile = "objects.esc";
};
Terrace:
{
mapName = "C&C_Terrace";
packages = ["C&C_Terrace"];
serverPresetsFile = "objects.gm";
};
Tobruk:
{
mapName = "C&C_Tobruk";
packages = ["C&C_Tobruk"];
serverPresetsFile = "objects.gm";
};
Tomb:
{
mapName = "C&C_Tomb";
packages = ["C&C_Tomb"];
serverPresetsFile = "objects.gm";
};
Tropics:
{
mapName = "C&C_Tropics";
packages = ["C&C_Tropics"];
serverPresetsFile = "objects.gm";
};
Under:
{
mapName = "C&C_Under";
serverPresetsFile = "objects.gm";
};
Volcano:
{
mapName = "C&C_Volcano";
serverPresetsFile = "objects.gm";
};
Volcano_Flying:
{
mapName = "C&C_Volcano_Flying";
packages = ["C&C_Volcano_Flying"];
serverPresetsFile = "objects.gm";
};
Walls_Flying:
{
mapName = "C&C_Walls_Flying";
serverPresetsFile = "objects.gm";
};
};

Here's an example of mine.


http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

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Developer of the CloudyServ 0.982-X project.
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