Home » Renegade Discussions » Mod Forum » My vehicle bots will explode
My vehicle bots will explode [message #45834] |
Sun, 07 September 2003 21:05 |
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Ferhago
Messages: 1013 Registered: March 2003
Karma: 0
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General (1 Star) |
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Whenever I try to make vehicle bots with c130 scripts they always explode after a short period of time for no reason I can see. The amount of time is always different. Why do my bots keep exploding?
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My vehicle bots will explode [message #45943] |
Mon, 08 September 2003 12:37 |
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Ferhago
Messages: 1013 Registered: March 2003
Karma: 0
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General (1 Star) |
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This is what im using.
;============scripting for unmodified cargo plane DO NOT MODIFY===============
-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1
-1 Attach_To_Bone, 3, 1, "Cargo"
-180 Attach_To_Bone, 3, -1, "Cargo"
-900 Attach_Script, 3, "M02_PLAYER_VEHICLE", ""
-300 Create_Real_Object, 9, "CnC_nod_apache"
-320 Attach_script, 9, "m00_disable_Physical_Collision_JDG"
-300 Attach_script, 9, "M00_damage_modifier_dme","0,1,1,0,0"
-300 Create_Real_Object, 11, "CnC_nod_apache"
-300 Attach_To_Bone, 11, 9, "Wheelp01"
-320 Destroy_Object, 11
-1000 Create_Real_Object, 12, "Nod_Light_Tank", 9
-1000 Attach_script, 12, "M01_Hunt_The_Player_JDG"
-1000 Attach_script, 12, "M00_Disable_Transition"
-1000 Attach_script, 12, "M05_Nod_Gun_Emplacement"
-1100 Create_Real_Object, 13, "Nod_Light_Tank", 9
-1100 Attach_script, 13, "M01_Hunt_The_Player_JDG"
-1100 Attach_script, 13, "M00_Disable_Transition"
-1100 Attach_script, 13, "M05_Nod_Gun_Emplacement"
-1200 Create_Real_Object, 12, "Nod_Light_Tank", 9
-1200 Attach_script, 14, "M01_Hunt_The_Player_JDG"
-1200 Attach_script, 14, "M00_Disable_Transition"
-1200 Attach_script, 14, "M05_Nod_Gun_Emplacement"
-1300 Create_Real_Object, 15, "Nod_Light_Tank", 9
-1300 Attach_script, 15, "M01_Hunt_The_Player_JDG"
-1300 Attach_script, 15, "M00_Disable_Transition"
-1300 Attach_script, 15, "M05_Nod_Gun_Emplacement"
It works great except they explode after some time. And just change light tank to another vehicle for the other scripts. I use the SP versions cause I find that their AI is better when I do
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My vehicle bots will explode [message #46350] |
Wed, 10 September 2003 11:55 |
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kawolsky
Messages: 1012 Registered: February 2003 Location: England
Karma: 0
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General (1 Star) |
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I like this mod :
-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1
-1 Attach_To_Bone, 3, 1, "Cargo"
-180 Attach_To_Bone, 3, -1, "Cargo"
-900 Attach_Script, 3, "M02_PLAYER_VEHICLE", ""
-300 Create_Real_Object, 9, "CnC_nod_apache"
-320 Attach_script, 9, "M00_disable_Physical_Collision_JDG"
-300 Attach_script, 9, "M00_damage_modifier_dme","0,1,1,0,0"
-300 Create_Real_Object, 11, "CnC_nod_apache"
-320 Destroy_Object, 11
-800 Create_Real_Object, 12, "CnC_Nod_Light_Tank", 9
-800 Attach_script, 12, "M01_Hunt_The_Player_JDG"
-800 Attach_script, 12, "M05_Nod_Gun_Emplacment_JDG"
-800 Attach_script, 12, "M00_No_Falling_Damage_DME"
-830 Create_Real_Object, 12, "CnC_Nod_Flame_Tank", 9
-830 Attach_script, 12, "M01_Hunt_The_Player_JDG"
-830 Attach_script, 12, "M00_No_Falling_Damage_DME"
-860 Create_Real_Object, 12, "CnC_Nod_Mobile_Artillery", 9
-860 Attach_script, 12, "M01_Hunt_The_Player_JDG"
-860 Attach_script, 12, "M00_No_Falling_Damage_DME"
-900 Create_Real_Object, 12, "CnC_Nod_Stealth_Tank", 9
-900 Attach_script, 12, "M01_Hunt_The_Player_JDG"
-900 Attach_script, 12, "M00_No_Falling_Damage_DME"
-930 Create_Real_Object, 12, "CnC_Nod_Buggy", 9
-930 Attach_script, 12, "M01_Hunt_The_Player_JDG"
-930 Attach_script, 12, "M00_No_Falling_Damage_DME"
I made it, it spawns an apache then uses the apache to spawn some tanks.
"It's a question of mind over matter, I don't mind and you don't fu*king matter"
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My vehicle bots will explode [message #46735] |
Fri, 12 September 2003 12:48 |
Sn1per XL
Messages: 165 Registered: May 2003 Location: Florida
Karma: 0
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Recruit |
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Ferhago | If by dropped off properly you mean so it doesnt bounce 5 feet in the air and you cant get into it, I just boned two apaches toghether then got rid of the one on bottom. The second apache made that bones to the first gets stuck inside the airstrip pulling the first apache with it. When it dissapears the apache above is still there because it has no momentum.
As for having a heli drop my tank bot I created a couple trajectories boned them to a transport and made it play an animation of rotors spinning. I then made a harness attached it to the heli and then attached the bot to the harness
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if u add
-300 Attach_Script, 4, "m00_disable_physical_collision_JDG"
it will keep it from going in the air when it spawns.
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