LevelEdit Scripts after beta 4 update [message #464353] |
Tue, 13 March 2012 09:25 |
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jlhill17
Messages: 45 Registered: September 2011
Karma: 0
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After the update to beta 4 my LevelEdit no longer shows scripts in the dropdown menu on the scripts tab of a preset. Scripts already added to a preset appear in the list of the scripts attached to the preset, but when I select one to modify it or add a new one the list of available scripts is empty.
Do I have to manually add the scripts.dll to the LE folder like before? or is there a fix for this?
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Re: LevelEdit Scripts after beta 4 update [message #464369 is a reply to message #464353] |
Tue, 13 March 2012 12:59 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
Karma: 0
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General (2 Stars) |
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I believe LevelEdit gets its scripts from ttle.dll (le for LevelEdit) in your Renegade folder. That's certainly how it seems for me. Are you using an original CD or The First Decade?
kamuixmod wrote on Tue, 13 March 2012 11:34 | as long as u dont give it out publicy, except giving friends, its fine
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That's the spirit!
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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[Updated on: Tue, 13 March 2012 13:01] Report message to a moderator
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Re: LevelEdit Scripts after beta 4 update [message #464409 is a reply to message #464353] |
Wed, 14 March 2012 09:15 |
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jlhill17
Messages: 45 Registered: September 2011
Karma: 0
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I did bone them myself. The missile turrets don't always hit properly. Near as I can tell the bones are set properly, but it usually just shoots under a ship that is hovering right in front of it. The base defenses in the 2nd pic can easily hit ground targets, but they also shoot under things in the air.
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