C&C_Nodewar :: WIP [message #463676] |
Mon, 05 March 2012 22:28 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
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General (2 Stars) |
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VIDEO: http://www.youtube.com/watch?v=2NXGUyva2Ug
C&C_Nodewar : Domination Map
http://www.ultraaow.com
Welcome to Nodewar
This is a Domination map designed by Mauler and me It will run on the UltraAOW server very soon.
You can capture the Control Nodes by repairing them. When your team has captured a Node they will get
one 'capture point' per second.
A vehicle will spawn on the Spawnpad when you capture the Control Node to defend it.
The Control Node will change animation and coloring depending on the team that owns it (or neutral blue).
This map has 4 Control Nodes. The more Control Nodes your team owns, the faster you will win the game.
Buildings cannot be destroyed on this map as the purpose is to capture the Control Nodes.
Map will be up for download very soon and be run on the UltraAOW server.
The Control Nodes and Vehicle Spawnpad designs are from CnC3. Although the ANIMATIONS and ICONS were done by Mauler.
Greetz zunnie
[Updated on: Mon, 05 March 2012 23:34] Report message to a moderator
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Re: C&C_Nodewar :: WIP [message #463702 is a reply to message #463676] |
Tue, 06 March 2012 08:15 |
c0vert7
Messages: 338 Registered: November 2005 Location: Iowa
Karma: 0
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Recruit |
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What happens when u got like 5 ppl repairing the node to get it fast adn they blow it up and you capture it 2 times fast? That means 2 vehciles will spawn and stick?
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Re: C&C_Nodewar :: WIP [message #463854 is a reply to message #463797] |
Wed, 07 March 2012 11:05 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
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Colonel |
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YazooGang wrote on Wed, 07 March 2012 13:55 |
sla.ro(master) wrote on Tue, 06 March 2012 03:35 | two words. ugly map.
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Do something productive instead of being immature.
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my opinion about that map. thats all. i don't want to fake 'like' it, i better say my opinion, his map is just some trees, few bridges and mountains. i haven't said "hey i make better stuff".
everyone has his opinion.
@Animoskity, yeah, is not finished, we are working on some php codes for it. I don't like atomix (i never did), caveman almost renamed Mutant Co-Op to atomix..
Creator of Mutant Co-Op
Developer of LuaTT
[Updated on: Wed, 07 March 2012 11:10] Report message to a moderator
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Re: C&C_Nodewar :: WIP [message #463865 is a reply to message #463676] |
Wed, 07 March 2012 13:07 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
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Commander |
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Anything slaro creates is just shitty,and lacks any kind of quality...
And he cannot resist posting a retarded comment
He believes that he creates lots of popular 'things' and that the Renegade community loves it...lol
once a troll always a troll 'ey sla haha..
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Re: C&C_Nodewar :: WIP [message #463870 is a reply to message #463676] |
Wed, 07 March 2012 13:53 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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Colonel |
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kamuixmod wrote on Wed, 07 March 2012 21:04 | sla.ro, what u said is not an opinion, its stupid.
If you want to say an Opinion, then say beside that why, and what he could improve
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u want to know what he should improve? here is my list.
1. Better textures and much more blended, not just 3 textures and BING! a map...
2. A more detailed map with more objects, light posts, other environmental
3. That ambient color is pure unrealistic.
4. The bridges much detailed (those bridge look like will fall off anytime).
5. he should work more on map, he can give more time making it, not just in how many days he did this.
better?
Creator of Mutant Co-Op
Developer of LuaTT
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Re: C&C_Nodewar :: WIP [message #463897 is a reply to message #463870] |
Wed, 07 March 2012 17:50 |
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Intradox
Messages: 60 Registered: February 2011 Location: United States
Karma: 0
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Recruit |
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sla.ro(master) wrote on Wed, 07 March 2012 13:53 |
kamuixmod wrote on Wed, 07 March 2012 21:04 | sla.ro, what u said is not an opinion, its stupid.
If you want to say an Opinion, then say beside that why, and what he could improve
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u want to know what he should improve? here is my list.
1. Better textures and much more blended, not just 3 textures and BING! a map...
2. A more detailed map with more objects, light posts, other environmental
3. That ambient color is pure unrealistic.
4. The bridges much detailed (those bridge look like will fall off anytime).
5. he should work more on map, he can give more time making it, not just in how many days he did this.
better?
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Okay it does need some work, but you didn't have to start off by saying, "two words. ugly map." Before you go and be an asshole, give some suggestions on what they can improve on. Jesus be a fucking human and stop trolling.
BTW: I really like this mod, it likes quite fun if you get enough people playing
Not pro enough at renegade to snipe.
[Updated on: Wed, 07 March 2012 18:10] Report message to a moderator
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Re: C&C_Nodewar :: WIP [message #464031 is a reply to message #463676] |
Thu, 08 March 2012 19:32 |
Generalcamo
Messages: 522 Registered: October 2010
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Colonel |
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Add more texture deviation, actually, replace the ENTIRE texture of the ground, get some trees, some NICE trees, and do some mesh smoothing on those hills.
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Re: C&C_Nodewar :: WIP [message #464310 is a reply to message #463676] |
Mon, 12 March 2012 12:18 |
robbyke
Messages: 348 Registered: September 2010 Location: Belgium
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You guys already cry about the looks of the map while even in proffesionals start with functionality and then remake their graphics to fit it better for a WIP its good enough.
everyone needs a place to test,i dont like the look of the map either at this moment but im pretty sure it will change its just a main layout
and no i dont know shit about map making im just a fckn noob
Owner of kambot TT server
kambot.freeforums.org
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Re: C&C_Nodewar :: WIP [message #464337 is a reply to message #464333] |
Tue, 13 March 2012 00:23 |
robbyke
Messages: 348 Registered: September 2010 Location: Belgium
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Aircraftkiller wrote on Tue, 13 March 2012 03:12 |
robbyke wrote on Mon, 12 March 2012 15:18 | You guys already cry about the looks of the map while even in proffesionals start with functionality and then remake their graphics to fit it better
and no i dont know shit about map making im just a fckn noob
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I think that explains itself.
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it also explains why all big games start with concept art and renegade has so many unused objects and models
Owner of kambot TT server
kambot.freeforums.org
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Re: C&C_Nodewar :: WIP [message #464350 is a reply to message #463676] |
Tue, 13 March 2012 07:52 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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This terrain isn't anything close to the level of professionalism and art style found in concept art. The point of pre-development is to flesh out the concept, not to rush through a map design with bad visuals. You may wish to research what you're typing about before you continue to post inane garbage.
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