Re: Vehicle bug [message #464098 is a reply to message #464095] |
Fri, 09 March 2012 14:59   |
iRANian
Messages: 4311 Registered: April 2011
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General (4 Stars) |
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Xpert wrote on Fri, 09 March 2012 13:41 | Haha, not bragging, but I don't experience those issues because I edited the code to have the same method as the old ssgm 2.0.2. It will classify Turrets and Guard Towers as buildings and I also put in the fix for the double created event bug when attaching scripts in the level loaded hook.
I wonder if TT will decide to change it like the old way.
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Oh that's what the level loaded issues I had were about, thought that was fixed. Could you send me the method to workaround the double created event bug?
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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