Re: [MapPack]-4.0- server online [message #463997 is a reply to message #463899] |
Thu, 08 March 2012 13:20 |
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Jerad2142
Messages: 3812 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Aircraftkiller wrote on Wed, 07 March 2012 18:10 | Your idea of "strange vehicle, structure and infantry" modifications is, well, strange. You are aware that this is a C&C game, and that the changes I developed are - get this - based on Command & Conquer? Do you have a problem with Command & Conquer?
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Make the nod arty extremely inaccurate, medium ranged, and a lot of projectile arc! Then add the SSM in to make up for it!
Visit Jerad's deer sweat shop
[Updated on: Thu, 08 March 2012 13:20] Report message to a moderator
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Re: [MapPack]-4.0- server online [message #463999 is a reply to message #463997] |
Thu, 08 March 2012 13:46 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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Don't forget the flying toilet.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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Re: [MapPack]-4.0- server online [message #464046 is a reply to message #464043] |
Thu, 08 March 2012 21:40 |
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havoc9826
Messages: 562 Registered: April 2006 Location: California, USA
Karma: 0
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Colonel |
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Jerad Gray wrote on Thu, 08 March 2012 12:20 |
Aircraftkiller wrote on Wed, 07 March 2012 18:10 | Your idea of "strange vehicle, structure and infantry" modifications is, well, strange. You are aware that this is a C&C game, and that the changes I developed are - get this - based on Command & Conquer? Do you have a problem with Command & Conquer?
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Make the nod arty extremely inaccurate, medium ranged, and a lot of projectile arc! Then add the SSM in to make up for it!
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I believe the Sole Survivor mod did that. Patch to v1.02 here. Also, here's their promotional video. Too bad this mod never took off, despite being such a huge TC mod created so early in Renegade's history.
Gen_Blacky wrote on Thu, 08 March 2012 20:24 |
halo2pac wrote on Thu, 08 March 2012 21:03 |
crazfulla wrote on Thu, 08 March 2012 15:46 | Don't forget the flying toilet.
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Lol, the flying toilet was 100% my creation
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lies
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Gen_Blacky speaks the truth. Black-Cell did this as early as November 3, 2005. Here's another one from May 13, 2006 for good measure (sorry about BrentLHS' annoying voice on Teamspeak though)
[Updated on: Thu, 08 March 2012 21:49] Report message to a moderator
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Re: [MapPack]-4.0- server online [message #464052 is a reply to message #464046] |
Fri, 09 March 2012 00:29 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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havoc9826 wrote on Thu, 08 March 2012 21:40 |
Jerad Gray wrote on Thu, 08 March 2012 12:20 |
Aircraftkiller wrote on Wed, 07 March 2012 18:10 | Your idea of "strange vehicle, structure and infantry" modifications is, well, strange. You are aware that this is a C&C game, and that the changes I developed are - get this - based on Command & Conquer? Do you have a problem with Command & Conquer?
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Make the nod arty extremely inaccurate, medium ranged, and a lot of projectile arc! Then add the SSM in to make up for it!
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I believe the Sole Survivor mod did that. Patch to v1.02 here. Also, here's their promotional video. Too bad this mod never took off, despite being such a huge TC mod created so early in Renegade's history.
Gen_Blacky wrote on Thu, 08 March 2012 20:24 |
halo2pac wrote on Thu, 08 March 2012 21:03 |
crazfulla wrote on Thu, 08 March 2012 15:46 | Don't forget the flying toilet.
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Lol, the flying toilet was 100% my creation
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lies
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Gen_Blacky speaks the truth. Black-Cell did this as early as November 3, 2005. Here's another one from May 13, 2006 for good measure (sorry about BrentLHS' annoying voice on Teamspeak though)
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did you ever record WhiteDragon changing the player model of a player to the terrain of another map?
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: [MapPack]-4.0- server online [message #464118 is a reply to message #464046] |
Fri, 09 March 2012 18:43 |
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halo2pac
Messages: 659 Registered: December 2006 Location: Near Cleveland, Ohio
Karma: 0
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Colonel |
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havoc9826 wrote on Thu, 08 March 2012 23:40 |
Jerad Gray wrote on Thu, 08 March 2012 12:20 |
Aircraftkiller wrote on Wed, 07 March 2012 18:10 | Your idea of "strange vehicle, structure and infantry" modifications is, well, strange. You are aware that this is a C&C game, and that the changes I developed are - get this - based on Command & Conquer? Do you have a problem with Command & Conquer?
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Make the nod arty extremely inaccurate, medium ranged, and a lot of projectile arc! Then add the SSM in to make up for it!
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I believe the Sole Survivor mod did that. Patch to v1.02 here. Also, here's their promotional video. Too bad this mod never took off, despite being such a huge TC mod created so early in Renegade's history.
Gen_Blacky wrote on Thu, 08 March 2012 20:24 |
halo2pac wrote on Thu, 08 March 2012 21:03 |
crazfulla wrote on Thu, 08 March 2012 15:46 | Don't forget the flying toilet.
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Lol, the flying toilet was 100% my creation
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lies
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Gen_Blacky speaks the truth. Black-Cell did this as early as November 3, 2005. Here's another one from May 13, 2006 for good measure (sorry about BrentLHS' annoying voice on Teamspeak though)
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Apparently great minds think alike, I created that same thing in 2006 without ever seeing it in those servers.
Rene-Buddy | Renegade X
Join the fight against Obsessive-Compulsive Posting Disorder. Cancel is ur friend.
*Renegade X Dev Team Member*
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Re: [MapPack-Marathon]-4.0- server online [message #464153 is a reply to message #464150] |
Sat, 10 March 2012 11:55 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
Karma: 0
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General (2 Stars) |
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Aircraftkiller wrote on Sat, 10 March 2012 11:00 |
Ethenal wrote on Sat, 10 March 2012 05:04 | Can I just throw out that having actually played a few maps in this server, the "marathon" part is pretty much fucking irrelevant because of a simple fact - what fan map is actually balanced enough that you can get the same stalemates you'll get on every game of Field? Exactly. Hardly any last longer than ten minutes. So I don't really see the whole issue with it being a marathon.
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If everything were Field, this game would have died years ago from the population leaving due to sheer boredom. Field is not really "balanced", it's just artificially bottlenecked with a choke point on both sides of the terrain. There is nothing particularly brilliant about its design, nothing special to its development. It is a very basic piece of terrain with mostly extraneous "tunnels" which only become particularly useful once the base defenses are down.
I'm not sure where you're getting the logic that a long match makes for a great game, or that a stalemate makes for balance. Fjords, for example, usually lasted over an hour. I've seen it run for four hours before with 40 people on each side. I've seen Field end in five minutes. Long games on a consistent basis due to terrain restrictions forcing you to drive through a bottleneck with major base defenses attacking you and defenders turtling up for hours on end are the end result of a game whose levels weren't designed properly.
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I don't have a clue what you're talking about. I didn't say a "long match makes for a great game," I was saying there ARE no long matches in small fanmap games because basekilling happens within minutes of match start.
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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