Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Tiberian Technologies releases TT-scripts 4.0 open beta 4!
icon4.gif  Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #463834] Wed, 07 March 2012 09:02 Go to next message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma: 0
General (2 Stars)

http://www.tiberiantechnologies.org/files/tt.prlogo.png
We are very pleased to release the fourth beta of scripts.dll 4.0! Almost all changes in this build are bugfixes or small user experience improvements. Below are the most important changes in this version. The game will update automatically if you have a prior beta installed, but the new installer is also available if you have not yet installed scripts 4.0 or want to reinstall it.

Many thanks to everyone who helped testing the previous beta versions and contributed by reporting bugs or suggesting improvements. Almost all changes between beta 3 and 4 have been made in response to one or more reports! Also, a special thanks to iRANian for contributing the map fixes!

The list of changes for scripts.dll 4.0 beta 4 (see also the bug tracker):

  • Fix some message strings in the swap plugin.
  • Fixed application data folder location for external tools.
  • Fixed bug where the FDS file path in paths.ini was not used.
  • Fixed some issues with particles.
  • Fixed visible "Post Processing Detail" label.
  • Added SeperateRemoteC4Limit and RemoteC4Limit options in svrcfg_cnc.ini (defaults are 0 and 30 respectively) to allow for a separate remote C4 limit. Added a console command to set the limit.
  • Slightly improved level load times.
  • Added support for FXAA.
  • Added support for changing texture filter ingame.
  • Fixed messages in crate plugin.
  • Fixed C4 output in messages to display the type of C4.
  • Fixed crash in spectate plugin.
  • Fixed issue causing some weapons to be set to "unlimited ammo" on 4.0 clients when they should not be.
  • Added tt.cfg option for setting the server objects.ddb filename globally.
  • Remove broken ObjectsFilename keyword from ssgm.ini (it was replaced by the tt.cfg option).
  • Fixed vehicle wheels rotating too fast.
  • Fixed an issue where pre-4.0 clients on a 4.0 server would not have to reload in vehicles.
  • Fixed bug where the chat dialog autocompletion could cause a crash.
  • Fixed bug where the packageeditor convert command would not read the .mix file if a relative path was given.
  • Added message when packageeditor successfully converted a package.
  • Added debug info to audio code to help debug rare audio related crashes.
  • Fixed SSGM wreckages to spawn with no armor.
  • Added serverside option to disable camera shakes on the client. (Default is DisableCameraShake=0)
  • Added serverside option to disable sending of cPlayerKill events to the client. (Default is SendPlayerKillsToNewClients=1)
  • Fixed issue where the infinite ammo mod did not work for pre-4.0 clients. (As a consequence, pistols of pre-4.0 clients will no longer start loaded; pistols will start loaded only for 4.0 clients and infinite ammo works for both.)
  • Add damage hooks SSGM (and plugins) can use.
  • Fixed bug where the harvester unload animation would not work if there were silos on the map.
  • Added a command to change the latency interpretation values to find values that make the game feel less laggy. Intended for the private test team, do not mess with this console command unless you know what you are doing.
  • Included map fixes by iRANian (see spoiler below).
  • Worked around an issue from stock Renegade where soldiers could get stuck inside certain dynamic physics objects (e.g. vehicles) in rare cases.
  • Avoid netcode latency logic from teleporting if the teleport would result in the player being stuck or when the intended teleport distance is too small to make a difference.
  • Fix an issue that was causing certain sounds to loop in situations of low FPS.
  • Fix an issue causing certain sounds not to play.
  • Changed TEAM and TEAM2 console commands to work more like the "change team" button. (Fixes bogus deaths.)
  • Fix an issue where a warning about incompatible scripts builds was not properly sent.
  • Fix an issue with the anti-cheat and the "shader detail" slider.


iRANian's map fixes


Thanks again for participating in this beta and reporting any issues! And most of all, enjoy the new beta!

Links to the previous beta releases, with additional information:
Beta 1
Beta 2
Beta 3



BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/

[Updated on: Sun, 01 July 2012 06:34] by Moderator

Report message to a moderator

Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #463840 is a reply to message #463834] Wed, 07 March 2012 09:32 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
Messages: 562
Registered: April 2006
Location: California, USA
Karma: 0
Colonel
Does this mean we can't hop onto the barracks on Canyon Huh anymore?

http://img82.imageshack.us/img82/8886/CommandoSig.jpg
Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #463846 is a reply to message #463834] Wed, 07 March 2012 09:44 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

Excellent stuff Smile

https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #463848 is a reply to message #463840] Wed, 07 March 2012 09:50 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4309
Registered: April 2011
Karma: 0
General (4 Stars)
havoc9826 wrote on Wed, 07 March 2012 09:32

Does this mean we can't hop onto the barracks on Canyon Huh anymore?

You still can do that.

Great release btw.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #463852 is a reply to message #463834] Wed, 07 March 2012 10:47 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
Messages: 397
Registered: October 2010
Karma: 0
Commander
nice job ppl Wink
Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #463888 is a reply to message #463834] Wed, 07 March 2012 16:29 Go to previous messageGo to next message
Ani is currently offline  Ani
Messages: 399
Registered: February 2012
Location: New York City
Karma: 0
Commander
Couple of things -

1) I run in Windowed mode (haven't tried fullscreen yet) but it seems the text boxes during loading screens are totally off now..

2) Did the game change graphically? I swear the details of the game seem to "transition" more smoothly as you move around yet the game generally seems darker and more grainy...

3) Significantly more lag then beta3, and bugs yet to be reported on this?
Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #463957 is a reply to message #463834] Thu, 08 March 2012 05:30 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma: 0
General (2 Stars)

1) I don't think we changed anything to that. Can you make a screenshot? Can you also make a screenshot with beta3? (Copy your Renegade dir, download beta 3, install it in your copied Renegade dir, and run game2.exe (not game.exe or else it will update!).

2) The FXAA support should make edges smoother. Other than that, I don't think things like darkness should have been changed. Maybe you can make screenshots as in 1)?

3) FPS lag or latency (warping, etc)? If the latter, can you try setting your sbbo higher, like F8 -> "sbbo 2000000" for a 2 Mbps connection?


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #464001 is a reply to message #463834] Thu, 08 March 2012 14:00 Go to previous messageGo to next message
Ani is currently offline  Ani
Messages: 399
Registered: February 2012
Location: New York City
Karma: 0
Commander
Uploaded a .zip file of what i'm talking about loading screen wise...
Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #464015 is a reply to message #463834] Thu, 08 March 2012 16:31 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

To the people experiencing FPS drops, try going to "options" then "configuration" then "expert mode" then set anti-aliasing mode to "none" and see if that does anything to your FPS issues.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #464016 is a reply to message #463834] Thu, 08 March 2012 16:34 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma: 0
General (2 Stars)

I added the menu screen thing to the list. Was this introduced in beta 4 or did it also happen in beta 3?

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #464021 is a reply to message #463834] Thu, 08 March 2012 16:58 Go to previous messageGo to next message
Ani is currently offline  Ani
Messages: 399
Registered: February 2012
Location: New York City
Karma: 0
Commander
Was introduced in beta 4. Truthfully I would recommend you guys going back to beta 3 and starting over what you guy's did from there, cause there are more issues now then ever before.

- Xpert and myself have been experiencing random crashes/freezes
- Sounds weird but for the first 30min or so of playing Renegade - I get a minifreeze for a split second out of no where - while achieving 200fps+. Running Fraps seems to alleviate the problem completely....
- Lag seems to be a lot more prevalent. Not FPS lag, not "jumping" pings - just ice skating/warping a lot more often since beta 3. This includes vehicles and infantry.

[Updated on: Thu, 08 March 2012 16:59]

Report message to a moderator

Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #464022 is a reply to message #463834] Thu, 08 March 2012 17:04 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Going back to Beta 3 is out of the question.
What we will have to do is to sit down with one or more people who are experiencing the crashes and FPS drops and stuff in a way that is easy for them to reproduce and then do some regression testing (that is, give them different sets of dlls built from various versions of the code between Beta 3 and Beta 4) so we can narrow down which code change(s) introduced these issues.
When that will happen I dont know as I myself dont have the time to do such regression testing right now.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies

[Updated on: Thu, 08 March 2012 17:05]

Report message to a moderator

Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #464023 is a reply to message #463834] Thu, 08 March 2012 17:14 Go to previous messageGo to next message
Ani is currently offline  Ani
Messages: 399
Registered: February 2012
Location: New York City
Karma: 0
Commander
I can deal with the FPS issues, having everything completely maxed out and running fraps gets rid of any issues regarding FPS drops and mini-freezes. So, that's not so much of an issue with me atleast.

My only concern is: why do the menu's and loading screens seem to be completely off? When I start up Renegade, the first thing I see is the "e" in "Multiplayer Practice" (the end of it) cutting off the the yellow bar and extending into the rotating background symbol. Hell, everything you do before actually getting into the game seems like it has changed visually - and it's for the worse. Even though i'm nitpicking, whatever changes were made seem incredibly useless in that sense.

Truthfully, the only "crash" i've gotten was hitting ~ and putting in E to exit the game, and then the game crashed and it froze on the desktop, having to close it down using Task Manager. This has only happened once so far, and i've been trying to reproduce it, could be isolated.

I know whatever you guy's did to the netcode was probably "for the better" but I shouldn't be warping/ice skating literally 50x more then I did in beta 3...
Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #464056 is a reply to message #463834] Fri, 09 March 2012 02:48 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
Messages: 3751
Registered: October 2005
Location: The Netherlands
Karma: 0
General (3 Stars)

Have you tried switching Vsync on? As high FPS isn't always better and I guess that's pretty much what fraps does as well. That would "solve" one issue.

http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #464061 is a reply to message #463834] Fri, 09 March 2012 06:35 Go to previous messageGo to next message
Ani is currently offline  Ani
Messages: 399
Registered: February 2012
Location: New York City
Karma: 0
Commander
I normally play with vsync on (i'm a console gamer, so yeah, lol..) and I have the same issue regardless. I switched to vsync off just for a game or so to see what my FPS is like on this laptop.

Either way, I just can't contemplate why in the world you guys would even touch the menu's and stuff? Don't see what needed to be fixed >.> - But if that is getting sloppy that's probably how we can explain people crashing for no reason now and the extreme jump in lag
Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #464253 is a reply to message #463834] Sun, 11 March 2012 18:37 Go to previous messageGo to next message
Peshmerga*n1* is currently offline  Peshmerga*n1*
Messages: 14
Registered: July 2011
Location: Germany / HH-City
Karma: 0
Recruit
after updating,I got the problem, the game is not in wide screen anymore Sad


is there a way to get in wide screen like before updating?

and like Animoskity said, the game is much more smoother than before, thats cool!

[Updated on: Sun, 11 March 2012 18:57]

Report message to a moderator

Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #464258 is a reply to message #464061] Sun, 11 March 2012 19:19 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
Animoskity wrote on Fri, 09 March 2012 05:35

I normally play with vsync on (i'm a console gamer, so yeah, lol..) and I have the same issue regardless. I switched to vsync off just for a game or so to see what my FPS is like on this laptop.

Either way, I just can't contemplate why in the world you guys would even touch the menu's and stuff? Don't see what needed to be fixed >.> - But if that is getting sloppy that's probably how we can explain people crashing for no reason now and the extreme jump in lag


The menu wasn't modified. Things looking wrong with FXAA enabled in the menu is a small bug with the post-processing pipeline that interacted in a strange way with the previous menu fixes. Normally, the post-processing pipeline is fed the entire back-buffer and expected to render something that covers the entire screen. The menu fixes that have been in place (for quite some time now) break that assumption by changing the "viewport" to render in 4:3 for the menu. The post-processing pipeline then takes the entire screen and then outputs to that 4:3 area, effectively squishing it. What's frustrating is that nobody reported this issue in private testing...

[Updated on: Sun, 11 March 2012 19:21]

Report message to a moderator

Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #464259 is a reply to message #464258] Sun, 11 March 2012 19:24 Go to previous messageGo to next message
Ani is currently offline  Ani
Messages: 399
Registered: February 2012
Location: New York City
Karma: 0
Commander
saberhawk wrote on Sun, 11 March 2012 19:19

Animoskity wrote on Fri, 09 March 2012 05:35

I normally play with vsync on (i'm a console gamer, so yeah, lol..) and I have the same issue regardless. I switched to vsync off just for a game or so to see what my FPS is like on this laptop.

Either way, I just can't contemplate why in the world you guys would even touch the menu's and stuff? Don't see what needed to be fixed >.> - But if that is getting sloppy that's probably how we can explain people crashing for no reason now and the extreme jump in lag


'twas just a small bug with the FXAA post-processing that interacted in a strange way with the previous menu fixes. Normally, the post process pipeline is fed the entire back-buffer and expected to render something that covers the entire screen. The menu fixes that have been in place (for quite some time now) break that assumption by changing the "viewport" to render in 4:3 for the menu. The post-processing pipeline then takes the entire screen and then outputs to that 4:3 area, effectively squishing it. What's frustrating is that nobody reported this issue in private testing...


Yeah, at first glace it's unnoticeable but literally after like 5 seconds i'm like wtf? The entire frigging game just changed on me, lol. It's worrying essentially since this is the biggest easily visible issue one can notice and if no one reported it in private testing, it seems like no one tested it out at all.. Which is sad because beta3 was the best thing that happened to this game since it has come out, and now with beta4 people are complaining of crashes and FPS drops (someone with beta3 I know had a steady 200FPS and now has 5FPS with beta4) and a huge noticeable jump in lag.

I noticed that the newest unofficial version has fixed the menu's which is nice, but what about the rest?
Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #464295 is a reply to message #463834] Mon, 12 March 2012 07:41 Go to previous messageGo to next message
Peshmerga*n1* is currently offline  Peshmerga*n1*
Messages: 14
Registered: July 2011
Location: Germany / HH-City
Karma: 0
Recruit
I hope this will explain it better:


TT 4.0 ingame :




Resurrection ingame :







now the good thing in the menu:


TT 4.0 menu:






Resurrection Menu:





[Updated on: Mon, 12 March 2012 07:42]

Report message to a moderator

Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #464316 is a reply to message #463834] Mon, 12 March 2012 13:31 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
Messages: 2057
Registered: July 2004
Karma: 0
General (2 Stars)
Oh, they added support for widescreens. This is a feature.

Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #464322 is a reply to message #464295] Mon, 12 March 2012 15:27 Go to previous messageGo to next message
TankClash is currently offline  TankClash
Messages: 456
Registered: June 2003
Location: Kingston, Ontario
Karma: 0
Commander
I'm not getting much in the way of FPS drops I can maintain around 60 fps in a full server, drops to about 45 when it gets intense.
My resolutions seems fine, I'm at 1680 1050
http://www.n00bstories.com/image.fetch.php?id=1291553471

Crashed today, first time with this update.



http://img.photobucket.com/albums/v453/MrRoberto/smokejag.png

http://www.youtube.com/watch?v=TWG7-SkWpjU&feature=relmfu
Here's a compelling comment instead.

[Updated on: Mon, 12 March 2012 15:35]

Report message to a moderator

Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #464323 is a reply to message #464316] Mon, 12 March 2012 15:39 Go to previous messageGo to next message
Peshmerga*n1* is currently offline  Peshmerga*n1*
Messages: 14
Registered: July 2011
Location: Germany / HH-City
Karma: 0
Recruit
cmatt42 wrote on Mon, 12 March 2012 13:31

Oh, they added support for widescreens. This is a feature.



so this feature needs to be activated somewhere or ?
Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #464324 is a reply to message #464323] Mon, 12 March 2012 15:39 Go to previous messageGo to next message
TankClash is currently offline  TankClash
Messages: 456
Registered: June 2003
Location: Kingston, Ontario
Karma: 0
Commander
Check your settings under wwconfig.

http://img.photobucket.com/albums/v453/MrRoberto/smokejag.png

http://www.youtube.com/watch?v=TWG7-SkWpjU&feature=relmfu
Here's a compelling comment instead.
Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #464325 is a reply to message #464324] Mon, 12 March 2012 15:52 Go to previous messageGo to next message
Peshmerga*n1* is currently offline  Peshmerga*n1*
Messages: 14
Registered: July 2011
Location: Germany / HH-City
Karma: 0
Recruit
TankClash wrote on Mon, 12 March 2012 15:39

Check your settings under wwconfig.



its not caused by the resolution, its 1680x1050 in both wwconfig, but ressurection is starting game in wide-screen and tt doesnt.
Re: Tiberian Technologies releases TT-scripts 4.0 open beta 4! [message #464326 is a reply to message #464325] Mon, 12 March 2012 15:55 Go to previous messageGo to previous message
TankClash is currently offline  TankClash
Messages: 456
Registered: June 2003
Location: Kingston, Ontario
Karma: 0
Commander
Ah, I see what you mean, I don't know, I can live with it.

http://img.photobucket.com/albums/v453/MrRoberto/smokejag.png

http://www.youtube.com/watch?v=TWG7-SkWpjU&feature=relmfu
Here's a compelling comment instead.
Previous Topic: Third party suicide hook crashes with beta 5
Next Topic: No crashdumps...
Goto Forum:
  


Current Time: Mon Dec 30 10:43:08 MST 2024

Total time taken to generate the page: 0.01275 seconds