[SSGM 4.0 Plugin] InfiniteAmmo [message #463869] |
Wed, 07 March 2012 13:52 |
iRANian
Messages: 4309 Registered: April 2011
Karma: 0
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General (4 Stars) |
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This plugin enables infinite ammo the same the option for SSGM 2.0.2 does.
To install, place 'InfiniteAmmo.dll' in the root FDS folder and add an entry under [Plugins] in SSGM.ini.
Contact me on renegadeforums.com under the nick iRANian.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Tue, 17 July 2012 00:51] Report message to a moderator
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Re: [SSGM 4.0 Plugin] InfiniteAmmo [message #469305 is a reply to message #463869] |
Thu, 14 June 2012 22:06 |
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Distrbd21
Messages: 743 Registered: September 2008
Karma: 0
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Colonel |
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Kinda figured you wanted the 1.1.
Try this out if it fails let me know and I will fix it.
Note: I'm a n00b at C++ so THAT MEANS I'm learning it still, If it fails I will try to fix it.
Live Your Life Not Some one Else's.| Sharing Is Caring
Cookie Jar<glome> Who stole the cookie from the cookie jar?!
<content> glome stole the cookie from the cookie jar!
<glome> Who me?!
<content> Yes you!
<glome> Couldn't be!
<content> Then WHO?!!
<glome> Woody stole the cookie from the cookie jar!
*** glome has been kicked by DrWoody (fuck you i didn't touch the motherfucking cookie, bitch
Suicide<TB> I was depressed last night so I called the Suicide Life Line.
<TB> I reached a call center in Pakistan.
<TB> I told them I was suicidal.
<TB> They got all excited and asked if I could drive a truck
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Re: [SSGM 4.0 Plugin] InfiniteAmmo [message #469308 is a reply to message #469306] |
Thu, 14 June 2012 22:10 |
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Distrbd21
Messages: 743 Registered: September 2008
Karma: 0
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Colonel |
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Xpert wrote on Fri, 15 June 2012 00:06 | Iran's original build does. I currently use it.
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Yes but he wanted robs version of it because it works with the crates...
So I just went in and fixed it to work with beta 5.
Also Thanks zunnie for helping me out again.
Live Your Life Not Some one Else's.| Sharing Is Caring
Cookie Jar<glome> Who stole the cookie from the cookie jar?!
<content> glome stole the cookie from the cookie jar!
<glome> Who me?!
<content> Yes you!
<glome> Couldn't be!
<content> Then WHO?!!
<glome> Woody stole the cookie from the cookie jar!
*** glome has been kicked by DrWoody (fuck you i didn't touch the motherfucking cookie, bitch
Suicide<TB> I was depressed last night so I called the Suicide Life Line.
<TB> I reached a call center in Pakistan.
<TB> I told them I was suicidal.
<TB> They got all excited and asked if I could drive a truck
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Re: [SSGM 4.0 Plugin] InfiniteAmmo [message #469395 is a reply to message #469308] |
Sun, 17 June 2012 03:06 |
robbyke
Messages: 348 Registered: September 2010 Location: Belgium
Karma: 0
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Recruit |
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DistrbdSt0rm21 wrote on Fri, 15 June 2012 07:10 |
Xpert wrote on Fri, 15 June 2012 00:06 | Iran's original build does. I currently use it.
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Yes but he wanted robs version of it because it works with the crates...
So I just went in and fixed it to work with beta 5.
Also Thanks zunnie for helping me out again.
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you might be better of copying the code
or by sending a custom to each player as the code has been implemented for ammoregen
thats better than running multiple plugins
Owner of kambot TT server
kambot.freeforums.org
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Re: [SSGM 4.0 Plugin] InfiniteAmmo [message #470494 is a reply to message #463869] |
Mon, 02 July 2012 03:00 |
iRANian
Messages: 4309 Registered: April 2011
Karma: 0
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General (4 Stars) |
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I've uploaded v2, the plugin will now every second set the clip bullet count of the weapon being held by every player to infinite. This should fix all the issues hopefully. As a result it might take up to a second for the clip bullet count to turn infinite.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: [SSGM 4.0 Plugin] InfiniteAmmo [message #470939 is a reply to message #463869] |
Sun, 08 July 2012 03:35 |
iRANian
Messages: 4309 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Xpert reported an annoying issue with one shot weapons so I redid the method I'm using, I'm now using the old SSGM 2.0.2 method with Whitedragon's help combined with some hacks.
Thanks to Xpert for helping me test and suggesting a solution for something important that was needed.
With this new version players not running Scripts 4.0 need to RELOAD (not refill) weapons picked up from weapon drop/weapon spawn. For them it'll also show 4.0 players as reloading when they're actually not, that's because the code is done client-side so I can't fix it.
I've attached version 3 to the first post in this topic.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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