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icon5.gif  Lua Question [message #463298] Thu, 01 March 2012 09:56 Go to next message
hego64 is currently offline  hego64
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Hey, its hego64 here! I haven't been here in quite awhile, but I've made a lot of progress with my server.

Anywho, I want to know if its possible to change someone's character when they get to a certian number of kills. Like, if you reach 50 kills you change into Havoc. I know its probably possible, but I don't know how to go about doing this.

Thanks,
-Hego64
Re: Lua Question [message #463424 is a reply to message #463298] Thu, 01 March 2012 21:26 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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Use an array to store the kills, on player join you set yourarray[PLAYER ID] to 0. every kill you set yourarray[PLAYER ID]++ and do an if statement to check whether or not yourarray[PLAYER ID] = 50.

This is pretty basic programming stuff by the way, you should really look at some tutorials for java or visual basic.


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Re: Lua Question [message #463458 is a reply to message #463298] Fri, 02 March 2012 09:30 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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It's better to store it in a HashTemplateClass (where the key is the player name), so the kills can be "saved" when the player leaves and restored when the player joins, you'll need to use the HashIterator class to remove all the values at level load or gameover in your HashTemplateClass.

But the FDS stores the kill count (in a similar way internally) in cPlayer::Kills so he'll just need to attach a script to all players and in ::Killed() check that variable for a number of 50 really.


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Re: Lua Question [message #463460 is a reply to message #463298] Fri, 02 March 2012 09:48 Go to previous messageGo to next message
hego64 is currently offline  hego64
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Thanks y'all! I'll see what I can do with it when I have the chance. I'm at school right now and dont have access to any of my lua stuff Huh I'll post again if I cant figure it out/if it works.

Re: Lua Question [message #463507 is a reply to message #463460] Sat, 03 March 2012 01:09 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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@iran and halo2pac: he talks about Lua, not C++......

you can just use Change_Character(obj, char) when you a player have 50 kills or whatever (use Get_Kills(playerID)). If your using TT, use LuaTT and there is a Kill hook. look on examples.

check here for functions


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Re: Lua Question [message #463508 is a reply to message #463507] Sat, 03 March 2012 01:23 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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sla.ro(master) wrote on Sat, 03 March 2012 01:09

@iran and halo2pac: he talks about Lua, not C++......

you can just use Change_Character(obj, char) when you a player have 50 kills or whatever (use Get_Kills(playerID)). If your using TT, use LuaTT and there is a Kill hook. look on examples.

check here for functions


you can do everything they said with lua.


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Re: Lua Question [message #463543 is a reply to message #463508] Sat, 03 March 2012 13:22 Go to previous message
halo2pac is currently offline  halo2pac
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Gen_Blacky wrote on Sat, 03 March 2012 03:23

sla.ro(master) wrote on Sat, 03 March 2012 01:09

@iran and halo2pac: he talks about Lua, not C++......

you can just use Change_Character(obj, char) when you a player have 50 kills or whatever (use Get_Kills(playerID)). If your using TT, use LuaTT and there is a Kill hook. look on examples.

check here for functions


you can do everything they said with lua.



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