Scripts 4.0 progress update [message #462353] |
Thu, 09 February 2012 18:27 |
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This is a list of the things we have done since the release of Scripts 4.0 Beta 3:
Fix some message strings in the Swap plugin
Fixed application data folder location for external tools.
Fixed bug where the FDS file path in paths.ini was not used.
Fix some issues with particles
Fix visible "Post Processing Detail" label
SeperateRemoteC4Limit flag in svrcfg_cnc.ini to allow for optional separate remote C4 limit. Add console command to set the limit.
Slightly improve level load times.
Support for FXAA.
Add support for changing texture filter ingame.
Fix messages in crate plugin.
Fix C4 output in messages to display the type of C4.
Fix crash in spectate plugin.
Fix one issue causing some weapons to be set to "unlimited ammo" on 4.0 clients when they should not be (there are still other ammo issues on our todo list)
Remove broken ObjectsFilename keyword from ssgm.ini (it will be replaced with a keyword in tt.cfg that does the same thing, i.e. overrides the objects.ddb filename used on the server for maps that don't have per-map objects filenames set)
Fix that should stop wheels spinning too fast.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Scripts 4.0 progress update [message #462422 is a reply to message #462353] |
Wed, 15 February 2012 18:43 |
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More changes
New keyword in tt.cfg for setting the server objects.ddb filename globally
Fix an issue where 3.4.4 client on 4.0 server results in vehicles getting infinite ammo
Fixed bug where the chat dialog autocompletion could cause a crash
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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