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Re: Nod Turret [message #461782 is a reply to message #461773] |
Mon, 16 January 2012 18:52 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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Well he can always make another turret without the graffiti and add that so not all the turrets have the same art.
Looks good the turret actuallty has a nice texture and shape now!
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Re: Nod Turret [message #461795 is a reply to message #461773] |
Tue, 17 January 2012 06:21 |
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Taz
Messages: 110 Registered: September 2005
Karma: 0
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Recruit |
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The gun barrel looks like concrete.
The bolts on the turret head look out of place to me
And I agree with the comments on the graffiti.
I know youre going for the TD cutscene colors, but imo that works out badly. They need more contrast/saturation with more blacks.
Something like this.
Otherwise, nice job
[Updated on: Tue, 17 January 2012 06:24] Report message to a moderator
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Re: Nod Turret [message #461796 is a reply to message #461773] |
Tue, 17 January 2012 06:30 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Well, I think Aircraftkiller's model looks great and I don't like the superfluous details that the Renegade-X model has.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Nod Turret [message #461806 is a reply to message #461773] |
Tue, 17 January 2012 12:35 |
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Taz
Messages: 110 Registered: September 2005
Karma: 0
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Recruit |
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Hey, just speaking out my first impressions.
Eitherway, it does. Get rid of the blue-ish tint and make it a little darker.
And change the texture of the barrel. Steel simply doesn't look like that.
[Updated on: Tue, 17 January 2012 12:35] Report message to a moderator
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Re: Nod Turret [message #461823 is a reply to message #461773] |
Tue, 17 January 2012 21:13 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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Holy shit, C4Miner? You just come out of the blue like that? I was wondering where you went. PM me sometime, we have things to discuss. To answer your query:
There's a project I've been working on for a while that I'm doing purely for enjoyment, but I intend to put it into Renegade as I finish each part of it. I'm taking the original C&C95 designs and putting them into Renegade with an art direction that attempts to make them look like real world objects, with realism as an emphasis in the texture details and unit insignia, etc. Noddingham is the final unreleased Renegade level that I haven't finished yet. I figured I should release it since I owe that much to Mike (the guy who created Islands), whom I owe a lot of my current career ambitions to because of his help when I was just starting out in Renegade.
To further answer your query, I've designed all of this work so it's easily portable to other engines. For example, compare the Mammoth I built in a Renegade-style light environment here versus the same vehicle inside of UDK, with normal maps, specularity, etc:
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Re: Nod Turret [message #461844 is a reply to message #461773] |
Wed, 18 January 2012 13:57 |
Generalcamo
Messages: 522 Registered: October 2010
Karma: 0
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Colonel |
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They might also reuse turrets from Red Alert in some cases, and you probably know how old those are...
I understand Tiberian Garden is built off of Keep off the Grass, so there would definitely be some old allied turrets lying around.
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