BRenBot 1.53.10 [message #461391] |
Sun, 08 January 2012 06:43 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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** SSGM 4.0 support requires server side scripts.dll compiled from TT revision 4076 or higher **
Changes since 1.53.9
- Fix missing MD5 library which prevented auth passwords being verified
- Changed default presets.cfg entry for mp_GDI_War_Factory to "Weapons Factory" from "War Factory"
- Removed some redundant duplicated RenRem functions
Existing plugins might or might not work with this, let me know if you have any problems with them.
[Updated on: Sun, 08 January 2012 09:26] Report message to a moderator
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Re: BRenBot 1.53.10 [message #461515 is a reply to message #461510] |
Tue, 10 January 2012 12:52 |
Sean
Messages: 822 Registered: February 2009
Karma: 0
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Colonel |
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Well done sir, I'm glad to see the exploits have been fixed in previous versions.
Head admin at TmX (The Matrix Sniper server)
irc.thematrixserver.com
The Matrix Sniper: 188.138.84.134:4576
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Re: BRenBot 1.53.10 [message #461532 is a reply to message #461391] |
Tue, 10 January 2012 18:32 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Using !KB crashes BRenBot for Jelly, !kick allows players to immediately rejoin and the PAMSG you get when kicked doesn't tell you who kicked you. Also sending out multiple PASMGs prevents players from accidentally clicking one of them off would be nice.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Tue, 10 January 2012 18:33] Report message to a moderator
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Re: BRenBot 1.53.10 [message #461542 is a reply to message #461391] |
Wed, 11 January 2012 01:24 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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Under 4.0 the pamsg is sent by scripts.DLL as part of the new kicking and banning ssgm code.
When it crashes what does it say on the console? (run from command prompt so the window doesn't close)
[Updated on: Wed, 11 January 2012 01:25] Report message to a moderator
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Re: BRenBot 1.53.10 [message #461548 is a reply to message #461391] |
Wed, 11 January 2012 05:14 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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I know that bansystem.dll does the PAMSG, I was wondering if you could add multiple ones, as soon as a player presses spacebar (this might accidentally happen if they're about to jump), the messages window disappeared and it will look like they simply disconnected from the server.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: BRenBot 1.53.10 [message #461651 is a reply to message #461650] |
Fri, 13 January 2012 06:47 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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Caveman wrote on Fri, 13 January 2012 12:48 | there is no renrem with this br, it uses the tcp port which is working.
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Actually, BRenBot only *reads* from the TCP port. All the commands are still sent via the tried and tested RenRem port. At the time I implemented it I didn't have a definitive answer as to whether the TCP port would be a two way mechanism or just an output for the logfiles, hence I didn't go to the trouble of replacing RenRem with the TCP commands mechanism.
Check your BRenBot console, if it detects problems with your RenRem configuration (as read from server.ini or svrccgmg_gnhb.ini or whatever the hell its called, can't remember which off the top of my head) it will print a warning to the console on bootup.
Something along the lines of 'Warning: RemoteAdmin is not enabled in server.ini' would be a big clue
EDIT: Also, RTFM
Quote: | Problem: The bot seems to work, but no messages showup ingame, and some commands
do not work
Resolution: Usually this is caused by incorrect remote admin settings. Ensure that
AllowRemoteAdmin in server.ini is set to true and that the RemoteAdminPassword is
set to an 8 character string. See the setup section for the exact names of these
settings. This can also occur when two or more FDS installations on the machine
are configured with the same RemoteAdminPort setting.
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And
Quote: | Added support for SSGM 4.0 TCP logging of SSGMLog, Gamelog and Renlog
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Note it specifies support for logging (ie: output), not support for sending commands via TCP
[Updated on: Fri, 13 January 2012 06:58] Report message to a moderator
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Re: BRenBot 1.53.10 [message #461667 is a reply to message #461651] |
Fri, 13 January 2012 10:49 |
Caveman
Messages: 2476 Registered: July 2005 Location: Wales, UK
Karma: 0
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General (2 Stars) |
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danpaul88 wrote on Fri, 13 January 2012 13:47 |
Caveman wrote on Fri, 13 January 2012 12:48 | there is no renrem with this br, it uses the tcp port which is working.
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Actually, BRenBot only *reads* from the TCP port. All the commands are still sent via the tried and tested RenRem port. At the time I implemented it I didn't have a definitive answer as to whether the TCP port would be a two way mechanism or just an output for the logfiles, hence I didn't go to the trouble of replacing RenRem with the TCP commands mechanism.
Check your BRenBot console, if it detects problems with your RenRem configuration (as read from server.ini or svrccgmg_gnhb.ini or whatever the hell its called, can't remember which off the top of my head) it will print a warning to the console on bootup.
Something along the lines of 'Warning: RemoteAdmin is not enabled in server.ini' would be a big clue
EDIT: Also, RTFM
Quote: | Problem: The bot seems to work, but no messages showup ingame, and some commands
do not work
Resolution: Usually this is caused by incorrect remote admin settings. Ensure that
AllowRemoteAdmin in server.ini is set to true and that the RemoteAdminPassword is
set to an 8 character string. See the setup section for the exact names of these
settings. This can also occur when two or more FDS installations on the machine
are configured with the same RemoteAdminPort setting.
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And
Quote: | Added support for SSGM 4.0 TCP logging of SSGMLog, Gamelog and Renlog
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Note it specifies support for logging (ie: output), not support for sending commands via TCP
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Everything was sweet until I upgraded the bot to build .10... When I had build 9 everything worked as it should. All I did was replace the .exe
when I use !msg or whatever the BR console says its issued the command but nothing gets posted.
I have 3 servers up all using different TCP ports, for example server 1 is using tcp 7500, server 2 is using tcp 7501 and server 3 using 7502
According to BR all the commands im sending it are being executed but they dont get sent to the server.
CarrierII wrote | BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ
Please don't make me type something like that again, not using puntuation is annoying.
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Re: BRenBot 1.53.10 [message #461668 is a reply to message #461667] |
Fri, 13 January 2012 10:58 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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Caveman wrote on Fri, 13 January 2012 17:49 |
Everything was sweet until I upgraded the bot to build .10... When I had build 9 everything worked as it should. All I did was replace the .exe
when I use !msg or whatever the BR console says its issued the command but nothing gets posted.
I have 3 servers up all using different TCP ports, for example server 1 is using tcp 7500, server 2 is using tcp 7501 and server 3 using 7502
According to BR all the commands im sending it are being executed but they dont get sent to the server.
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TCP port is irrelevant for *sending* commands since the RenRem port is used for those.
[Updated on: Fri, 13 January 2012 10:58] Report message to a moderator
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Re: BRenBot 1.53.10 [message #461670 is a reply to message #461391] |
Fri, 13 January 2012 11:13 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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The code for sending RenRem commands hasn't been modified since before June 2009 so I don't know what else to suggest. As long as each server has a unique RenRem UDP port in its config, the port is not used by any other applications and not firewalled, an 8 character long password and AllowRemoteAdmin is true it should work fine.
[Updated on: Fri, 13 January 2012 11:14] Report message to a moderator
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Re: BRenBot 1.53.10 [message #461682 is a reply to message #461391] |
Fri, 13 January 2012 14:48 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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i'm not sure what caveman did, but chat messages show up in the CW servers now. commands like !msg, !gameover etc still do not.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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