TTW Combat System [message #461524] |
Tue, 10 January 2012 15:58 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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Colonel |
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here is a video showing the combat system we are working on
This system will give possibility of 'Rapid Kick', 'Rollover' (maybe swimming too).
this is just a Work In Progress.
Creator of Mutant Co-Op
Developer of LuaTT
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Re: TTW Combat System [message #461569 is a reply to message #461566] |
Wed, 11 January 2012 11:36 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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Colonel |
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no, i don't want to help TCW after they did to my mod. anything about that i really don't care.
if you want Rollover, make your map for TTW.
Roll Over/Swim etc. will be for TTW. i don't want my ideas to be stole again and again.
Creator of Mutant Co-Op
Developer of LuaTT
[Updated on: Wed, 11 January 2012 11:42] Report message to a moderator
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Re: TTW Combat System [message #461580 is a reply to message #461524] |
Wed, 11 January 2012 16:32 |
kamuixmod
Messages: 211 Registered: July 2010
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Recruit |
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no, i meant mine for my own mod C&C Revision. I started the Mod long time ago and do still progress and Zunnie doesnt want the Laser thing, since he says its to "hard". but there is nothing soo hard about it...
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Re: TTW Combat System [message #461597 is a reply to message #461589] |
Thu, 12 January 2012 01:21 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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Colonel |
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SSIDJTHED wrote on Thu, 12 January 2012 03:16 | So i c u r usin meh C&C_Openfield... surprised, since i believe i only released it on my website. (Fail Grammar, just being dumb)
Anyway, it's a nice little mod you have going there. Though i never heard of TTW, or what it stands for... But nice work!
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lol, is from your site
thanks.
o0? little mod? is total conversion..
edit: if someone is good on decorating buildings interiors/exterios/etc. and want to help pm me
Creator of Mutant Co-Op
Developer of LuaTT
[Updated on: Thu, 12 January 2012 01:59] Report message to a moderator
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Re: TTW Combat System [message #461602 is a reply to message #461569] |
Thu, 12 January 2012 02:34 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
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General (2 Stars) |
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sla.ro(master) wrote on Wed, 11 January 2012 13:36 | no, i don't want to help TCW after they did to my mod.
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All we did is leave. And we certainly don't need your help.
We have a great and active team now and we all get along very well
and make good progress.
We really tried to work with you for a few weeks maybe even months
and tried to do what we could for TTW.
You and your unrespectful big mouth scared away the devs.
But oh well, you go do your mod and we will do ours. Problem solved.
[Updated on: Thu, 12 January 2012 02:44] Report message to a moderator
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Re: TTW Combat System [message #461741 is a reply to message #461735] |
Sun, 15 January 2012 15:39 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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Colonel |
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i would like to join but because we started TTW, we want to finish.
i would like to offer to Tiberium Redux to join us, but i don't think they would accept because they are working on their mod.
thanks.
Creator of Mutant Co-Op
Developer of LuaTT
[Updated on: Sun, 15 January 2012 15:40] Report message to a moderator
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Re: TTW Combat System [message #461807 is a reply to message #461569] |
Tue, 17 January 2012 13:00 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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sla.ro(master) wrote on Tue, 10 January 2012 15:58 | here is a video showing the combat system we are working on
This system will give possibility of 'Rapid Kick', 'Rollover' (maybe swimming too).
this is just a Work In Progress.
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Rolling is stock ren, all you have to do is add it to the input file.
Swimming has been in Rp2 for years and many other games like unreal as well, so I would not necessarily start handing out credit for coming up with an "all new" idea.
The kick has a neat implementation however, I assume you are doing a distance check at the end of the animation to find targets then using apply damage to kill them, which would also make sure friendly fire was accounted for.
Visit Jerad's deer sweat shop
[Updated on: Tue, 17 January 2012 13:02] Report message to a moderator
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Re: TTW Combat System [message #461829 is a reply to message #461824] |
Wed, 18 January 2012 01:01 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Generalcamo wrote on Tue, 17 January 2012 21:25 | Just how would rolling be put in stock ren?
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It's already in, you just have to add the keyboard keys into the ini; however they are triggered by double pressing a directional key so it gets quite annoying.
Visit Jerad's deer sweat shop
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