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A LE bug with 4.0? [message #461173] Tue, 27 December 2011 08:15 Go to next message
roszek is currently offline  roszek
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I made a map using 4.0 and added silos, noticed that the normal docking animation didn't work on the refineries. After screwing around a bit I was able to get the animation to work again but only after deleting the silo's building controller, and if I put the controller back the animation would stop working again.

The silo controllers were made in the usual fashion, by temping the ref building controllers and setting building type to none and having no vehicles for harvester.

I never had this problem until I started using TT 4.0. Any ideas as to what I'm doing wrong?

[Updated on: Tue, 27 December 2011 10:13]

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Re: A LE bug with 4.0? [message #461195 is a reply to message #461173] Wed, 28 December 2011 13:44 Go to previous messageGo to next message
roszek is currently offline  roszek
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So no reply?

Am I the only one having this problem? If not is there a work around with scripts?

I did try adding the dp88 and jfw credit trickle scripts to a generic building controller so I wouldn't have to temp the ref controller but couldn't get either to work properly. Not sure if they need to run with another script (maybe with daves arrow) as I'm a bit of a noob.

Please help.

Maybe this should be moved to the mod forums.
Re: A LE bug with 4.0? [message #461399 is a reply to message #461195] Sun, 08 January 2012 09:34 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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roszek wrote on Wed, 28 December 2011 20:44


I did try adding the dp88 and jfw credit trickle scripts to a generic building controller




I don't even remember writing one... but if it's a dp88_ one then I did (and forgot about it) and almost certainly is linked in with my custom building controller code for AR and is unlikely to work as a standalone script.


http://steamsignature.com/card/1/76561197975867233.png
Re: A LE bug with 4.0? [message #461458 is a reply to message #461173] Mon, 09 January 2012 11:31 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Can you check whether this same map works with scripts.dll prior to 4.0, and if other maps that have silos and refineries work with 4.0?

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: A LE bug with 4.0? [message #461474 is a reply to message #461458] Mon, 09 January 2012 12:59 Go to previous messageGo to next message
roszek is currently offline  roszek
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StealthEye wrote on Mon, 09 January 2012 11:31

Can you check whether this same map works with scripts.dll prior to 4.0, and if other maps that have silos and refineries work with 4.0?



I found the original .mix that was made pre 4.0 and tested it:

With 4.0 installed I had the same problem with the docking animation.

Reinstalled renegade with only 1037, tested the exact same map and it worked perfectly.

4.0 seems to cause the problem.

Edit:

I found another old map of mine that has silos and refineries.

Tested both maps they worked fine then installed 4.0 and same problem.

The same thing also happens when I play MutationRedux.mix.

@danpaul88, this (I think) is the script I am referring to.

index.php?t=getfile&id=13962&private=0

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[Updated on: Mon, 09 January 2012 15:51]

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Re: A LE bug with 4.0? [message #461484 is a reply to message #461173] Mon, 09 January 2012 17:22 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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It was added to the bug tracker. Thanks for your input.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: A LE bug with 4.0? [message #461519 is a reply to message #461474] Tue, 10 January 2012 13:27 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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roszek wrote on Mon, 09 January 2012 19:59


@danpaul88, this (I think) is the script I am referring to.

index.php?t=getfile&id=13962&private=0




Yeah, that script won't work without my custom building controller code, its designed for capturable tech buildings in ra2:ar


http://steamsignature.com/card/1/76561197975867233.png
Re: A LE bug with 4.0? [message #462457 is a reply to message #461173] Fri, 17 February 2012 13:10 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Fixed.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: A LE bug with 4.0? [message #462463 is a reply to message #462457] Fri, 17 February 2012 13:43 Go to previous message
roszek is currently offline  roszek
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StealthEye wrote on Fri, 17 February 2012 13:10

Fixed.


This makes me happy! Big Grin
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