A LE bug with 4.0? [message #461173] |
Tue, 27 December 2011 08:15 |
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roszek
Messages: 296 Registered: June 2010
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I made a map using 4.0 and added silos, noticed that the normal docking animation didn't work on the refineries. After screwing around a bit I was able to get the animation to work again but only after deleting the silo's building controller, and if I put the controller back the animation would stop working again.
The silo controllers were made in the usual fashion, by temping the ref building controllers and setting building type to none and having no vehicles for harvester.
I never had this problem until I started using TT 4.0. Any ideas as to what I'm doing wrong?
[Updated on: Tue, 27 December 2011 10:13] Report message to a moderator
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Re: A LE bug with 4.0? [message #461474 is a reply to message #461458] |
Mon, 09 January 2012 12:59 |
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roszek
Messages: 296 Registered: June 2010
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StealthEye wrote on Mon, 09 January 2012 11:31 | Can you check whether this same map works with scripts.dll prior to 4.0, and if other maps that have silos and refineries work with 4.0?
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I found the original .mix that was made pre 4.0 and tested it:
With 4.0 installed I had the same problem with the docking animation.
Reinstalled renegade with only 1037, tested the exact same map and it worked perfectly.
4.0 seems to cause the problem.
Edit:
I found another old map of mine that has silos and refineries.
Tested both maps they worked fine then installed 4.0 and same problem.
The same thing also happens when I play MutationRedux.mix.
@danpaul88, this (I think) is the script I am referring to.
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[Updated on: Mon, 09 January 2012 15:51] Report message to a moderator
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