Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » Dev Night: Tiberium Crystal War (Fri 30 Dec 2011 @ 8PM)
Dev Night: Tiberium Crystal War [message #461114] Sat, 24 December 2011 18:03
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

http://www.zunnie.net/tcw/events/christmas_tcw_header.png

FRIDAY THE 30TH OF DECEMEBER 2011
8 PM DUTCH TIME
7 PM UK TIME
2 PM USA NY TIME


Hello people Smile

We are proud and excited to announce an old years Dev Night for Tiberium Crystal War v1.1
You are all invited to come play with the Devs, Official Testers and other players Smile
We will be playing a dozen maps including All Out War, Co-Op and our new game-mode Domination
where you capture -by repairing- certain nodes which give you points. When the target amount of
points has been reached (5000) your team will win Smile

If you do not have Tiberium Crystal War yet, download it here:
moddb: http://www.moddb.com/mods/tcw/downloads/cc-tiberium-crystal-war-demo-game-11
mpf: http://www.multiplayerforums.com/downloads/index.php?act=view&id=314

Some map highlights:

TCW_Center_Point
On Center Point your team has to 'capture' the console in the center of the map.
When it is fully repaired, the countdown will inniate and after 60 seconds the
Aircraft Carrier in the map will attack the enemy base.
When the Countdown Point is captured, additional vehicles will spawn in the area.
The enemy team *must* destroy the Countdown Point to stop the Aircraft Carrier attacks.
The game ends when either base is destroyed.
http://www.zunnie.net/tcw/events/tcw_center_point.png

TCW_Dominatrix
This map was designed with a Domination gamemode in mind.
Your team must capture as many Control Points as possible and maintain them to gather
points. When a Control Point is captured your team will receive additional vehicles
at its location and gain points as well. Type !status for the score ingame.
This map also has random character spawning which means you spawn as a random character.
http://www.zunnie.net/tcw/events/tcw_dominatrix.png


General Information

- Tiberium Spikes
These neutral buildings can be captured with an engineer(GDI) or saboteur(Nod). You simply
walk into a Tiberium Spike and remain in the center of the building for about 20 seconds
then the Tiberium Spike will become your team's and grants your whole team $5 per second.

- Stealing Technology
Technology from the War Factories can be stolen by entering the enemy War Factory construction
zone with an Engineer(GDI) or Saboteur(Nod) for about 15 seconds. Then technology is stolen and
Purchase Terminal options for enemy vehicles will light up.

- Commando's
The Nod Commando will stealth when standing still. Both the GDI and Nod Commando are excellent
anti-infantry units but useless against vehicles.
They are equipped with 3 Timed C4's which can blow up buildings easily, some require 1, 2 or 3
C4's to be blown up. Note that Commando's cannot enter vehicles as the driver, only passenger.

- Pitbulls
Pitbulls will detect enemy stealth units and decloak them when they are within range. This works
for both GDI and Nod depending which team the vehicle belongs to.

- Stealth Tanks
Stealth Tanks are 100% invisible in Tiberium Crystal War. This means they are not visible at any
range for the enemy to see. Note that Stealth Tanks are somewhat weaker armor wise and it is best
to avoid enemy tanks.


We hope to see you all in the Tiberium Crystal War Dev Night Smile

Greetz the TCW Dev Team.


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Previous Topic: I missed more drama, didn't I?
Next Topic: MDK@ENGLAND - Reneterrorism
Goto Forum:
  


Current Time: Tue Dec 03 10:13:17 MST 2024

Total time taken to generate the page: 0.00529 seconds