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Re: Normal maps and 4.0 [message #460781 is a reply to message #460767] |
Mon, 12 December 2011 02:11 |
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Last I heard from Saberhawk, no, the normal map shader is not working.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Normal maps and 4.0 [message #460859 is a reply to message #460801] |
Wed, 14 December 2011 03:21 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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Colonel |
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Normal maps is good for having a more detailed game, this shader can make the difference between a old and new game. having this technology will give to ren a more cool look, more shaders can make game nicer (slower performance) but too many can make game unstable.
example of normal maps
Creator of Mutant Co-Op
Developer of LuaTT
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Re: Normal maps and 4.0 [message #460980 is a reply to message #460767] |
Sun, 18 December 2011 07:58 |
Generalcamo
Messages: 522 Registered: October 2010
Karma: 0
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Colonel |
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OK, but we could still use them. Your mammoth tank for example did not have prebaked lighting. And I think on vehicles specularity is enabled. If not, then maybe saberhawk could work them out.
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