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Re: Collecting map issues for a possible set of fixed maps [message #460629 is a reply to message #460627] Thu, 08 December 2011 12:29 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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eatcow wrote on Thu, 08 December 2011 12:16

If y'all gonna fix up field, you need to also fix it so you can't wall jump to behind the bar. This is possible to do while the agt is online.

Could you make a video or something to explain this in depth?


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Re: Collecting map issues for a possible set of fixed maps [message #460685 is a reply to message #460629] Sat, 10 December 2011 01:49 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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iRANian wrote on Thu, 08 December 2011 12:29

eatcow wrote on Thu, 08 December 2011 12:16

If y'all gonna fix up field, you need to also fix it so you can't wall jump to behind the bar. This is possible to do while the agt is online.

Could you make a video or something to explain this in depth?


you can do do the same thing with gdi ref, nod ref, nod airstrip. Easy fix. But wall hoping is not illegal in most servers.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Collecting map issues for a possible set of fixed maps [message #460692 is a reply to message #454741] Sat, 10 December 2011 05:19 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Oh the 2 man hop?

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Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Collecting map issues for a possible set of fixed maps [message #466529 is a reply to message #454741] Mon, 23 April 2012 07:06 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Do we have any update on how to reproduce the issue with the beacon not destroying the airstrip?


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Collecting map issues for a possible set of fixed maps [message #466532 is a reply to message #454880] Mon, 23 April 2012 08:27 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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would i be possible to keep some standard maps cause iranians map fixes contain many kill zones i rather dont have on my server due to certain features allow that kind of stuff

mainly the veh kill zones on wall flying


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Re: Collecting map issues for a possible set of fixed maps [message #466575 is a reply to message #466532] Mon, 23 April 2012 22:13 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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robbyke wrote on Mon, 23 April 2012 08:27


would i be possible to keep some standard maps cause iranians map fixes contain many kill zones i rather dont have on my server due to certain features allow that kind of stuff

mainly the veh kill zones on wall flying


Yeah, it would be a shame if we won't be able to do any of this anymore:

http://www.youtube.com/watch?v=nlnP0pPVNlo
http://www.youtube.com/watch?v=5tbEP92z4wc
http://www.youtube.com/watch?v=Ab5J9B1QVcs
http://www.youtube.com/watch?v=HSrKqNmupXs
http://www.youtube.com/watch?v=Rrvlhr0XmZI
http://www.youtube.com/watch?v=-Gn6K4KJP-0


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Re: Collecting map issues for a possible set of fixed maps [message #466577 is a reply to message #466575] Mon, 23 April 2012 22:36 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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i actually made it more like this :

a vtach example

the vid sucks i just downloaded somethin in the morning to make this quick

if i didnt fly high enough over the wall the buggy would have exploded there


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Re: Collecting map issues for a possible set of fixed maps [message #466584 is a reply to message #454741] Tue, 24 April 2012 16:01 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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You can just use the old maps on the server and add the appropriate hashes to anticheat.ini. Since the kill zones are handled on the server, you should not need the clients to download anything.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/

[Updated on: Tue, 24 April 2012 16:01]

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Re: Collecting map issues for a possible set of fixed maps [message #466585 is a reply to message #454741] Tue, 24 April 2012 16:19 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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nice thnx

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kambot.freeforums.org
Re: Collecting map issues for a possible set of fixed maps [message #466621 is a reply to message #454741] Wed, 25 April 2012 06:15 Go to previous message
iRANian is currently offline  iRANian
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Shit I forgot to add a kill zone to to the top of the Hand.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
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